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1 /*
2  * Copyright © 2019 Valve Corporation.
3  *
4  * SPDX-License-Identifier: MIT
5  */
6 
7 #ifndef RADV_SHADER_ARGS_H
8 #define RADV_SHADER_ARGS_H
9 
10 #include "compiler/shader_enums.h"
11 #include "util/list.h"
12 #include "util/macros.h"
13 #include "ac_shader_args.h"
14 #include "amd_family.h"
15 #include "radv_constants.h"
16 
17 enum radv_ud_index {
18    AC_UD_SCRATCH_RING_OFFSETS = 0,
19    AC_UD_PUSH_CONSTANTS = 1,
20    AC_UD_INLINE_PUSH_CONSTANTS = 2,
21    AC_UD_INDIRECT_DESCRIPTOR_SETS = 3,
22    AC_UD_VIEW_INDEX = 4,
23    AC_UD_STREAMOUT_BUFFERS = 5,
24    AC_UD_STREAMOUT_STATE = 6,
25    AC_UD_TASK_STATE = 7,
26    AC_UD_NGG_CULLING_SETTINGS = 8,
27    AC_UD_NGG_VIEWPORT = 9,
28    AC_UD_NGG_LDS_LAYOUT = 10,
29    AC_UD_NGG_STATE = 11,
30    AC_UD_VGT_ESGS_RING_ITEMSIZE = 12,
31    AC_UD_FORCE_VRS_RATES = 13,
32    AC_UD_TASK_RING_ENTRY = 14,
33    AC_UD_NEXT_STAGE_PC = 15,
34    AC_UD_EPILOG_PC = 16,
35    AC_UD_SHADER_START = 17,
36    AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
37    AC_UD_VS_BASE_VERTEX_START_INSTANCE,
38    AC_UD_VS_PROLOG_INPUTS,
39    AC_UD_VS_MAX_UD,
40    AC_UD_PS_STATE,
41    AC_UD_PS_MAX_UD,
42    AC_UD_CS_GRID_SIZE = AC_UD_SHADER_START,
43    AC_UD_CS_SBT_DESCRIPTORS,
44    AC_UD_CS_RAY_LAUNCH_SIZE_ADDR,
45    AC_UD_CS_RAY_DYNAMIC_CALLABLE_STACK_BASE,
46    AC_UD_CS_TRAVERSAL_SHADER_ADDR,
47    AC_UD_CS_TASK_RING_OFFSETS,
48    AC_UD_CS_TASK_DRAW_ID,
49    AC_UD_CS_TASK_IB,
50    AC_UD_CS_MAX_UD,
51    AC_UD_GS_MAX_UD,
52    AC_UD_TCS_OFFCHIP_LAYOUT = AC_UD_VS_MAX_UD,
53    AC_UD_TCS_MAX_UD,
54    /* We might not know the previous stage when compiling a geometry shader, so we just
55     * declare both TES and VS user SGPRs.
56     */
57    AC_UD_TES_MAX_UD = AC_UD_TCS_MAX_UD,
58    AC_UD_MAX_UD = AC_UD_CS_MAX_UD,
59 };
60 
61 struct radv_userdata_info {
62    int8_t sgpr_idx;
63    uint8_t num_sgprs;
64 };
65 
66 struct radv_userdata_locations {
67    struct radv_userdata_info descriptor_sets[MAX_SETS];
68    struct radv_userdata_info shader_data[AC_UD_MAX_UD];
69    uint32_t descriptor_sets_enabled;
70 };
71 
72 struct radv_shader_args {
73    struct ac_shader_args ac;
74 
75    struct ac_arg descriptor_sets[MAX_SETS];
76 
77    /* Streamout */
78    struct ac_arg streamout_buffers;
79    struct ac_arg streamout_state; /* GFX12+ */
80 
81    /* Task */
82    struct ac_arg task_state;
83    /* User data 2/3. same as ring_offsets but for task shaders. */
84    struct ac_arg task_ring_offsets;
85 
86    /* NGG */
87    struct ac_arg ngg_state;
88    struct ac_arg ngg_lds_layout;
89 
90    /* NGG GS */
91    struct ac_arg ngg_culling_settings;
92    struct ac_arg ngg_viewport_scale[2];
93    struct ac_arg ngg_viewport_translate[2];
94 
95    /* Fragment shaders */
96    struct ac_arg ps_state;
97 
98    struct ac_arg prolog_inputs;
99    struct ac_arg vs_inputs[MAX_VERTEX_ATTRIBS];
100 
101    /* PS epilogs */
102    struct ac_arg colors[MAX_RTS];
103    struct ac_arg depth;
104    struct ac_arg stencil;
105    struct ac_arg sample_mask;
106 
107    /* TCS */
108    /* # [0:6] = the number of tessellation patches minus one, max = 127
109     * # [7:11] = the number of output patch control points minus one, max = 31
110     * # [12:16] = the number of input patch control points minus one, max = 31
111     * # [17:22] = the number of LS outputs, up to 32
112     * # [23:28] = the number of HS per-vertex outputs, up to 32
113     * # [29:30] = tess_primitive_mode
114     * # [31] = whether TES reads tess factors
115     */
116    struct ac_arg tcs_offchip_layout;
117 
118    /* GS */
119    struct ac_arg vgt_esgs_ring_itemsize;
120 
121    /* For non-monolithic VS or TES on GFX9+. */
122    struct ac_arg next_stage_pc;
123 
124    /* PS/TCS epilogs PC. */
125    struct ac_arg epilog_pc;
126 
127    struct radv_userdata_locations user_sgprs_locs;
128    unsigned num_user_sgprs;
129 
130    bool explicit_scratch_args;
131    bool remap_spi_ps_input;
132    bool load_grid_size_from_user_sgpr;
133 };
134 
135 static inline struct radv_shader_args *
radv_shader_args_from_ac(struct ac_shader_args * args)136 radv_shader_args_from_ac(struct ac_shader_args *args)
137 {
138    return container_of(args, struct radv_shader_args, ac);
139 }
140 
141 struct radv_graphics_state_key;
142 struct radv_shader_info;
143 struct radv_ps_epilog_key;
144 struct radv_device;
145 
146 void radv_declare_shader_args(const struct radv_device *device, const struct radv_graphics_state_key *gfx_state,
147                               const struct radv_shader_info *info, gl_shader_stage stage,
148                               gl_shader_stage previous_stage, struct radv_shader_args *args);
149 
150 void radv_declare_ps_epilog_args(const struct radv_device *device, const struct radv_ps_epilog_key *key,
151                                  struct radv_shader_args *args);
152 
153 void radv_declare_rt_shader_args(enum amd_gfx_level gfx_level, struct radv_shader_args *args);
154 
155 #endif /* RADV_SHADER_ARGS_H */
156