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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm/gm.h"
9 #include "include/core/SkCanvas.h"
10 #include "include/core/SkColor.h"
11 #include "include/core/SkFont.h"
12 #include "include/core/SkImageFilter.h"
13 #include "include/core/SkImageInfo.h"
14 #include "include/core/SkPaint.h"
15 #include "include/core/SkPixelRef.h"
16 #include "include/core/SkRect.h"
17 #include "include/core/SkRefCnt.h"
18 #include "include/core/SkScalar.h"
19 #include "include/effects/SkImageFilters.h"
20 #include "include/effects/SkRuntimeEffect.h"
21 #include "src/base/SkRandom.h"
22 #include "tools/DecodeUtils.h"
23 #include "tools/Resources.h"
24 #include "tools/ToolUtils.h"
25 #include "tools/fonts/FontToolUtils.h"
26 
27 #include <string_view>
28 
make_filter()29 static sk_sp<SkImageFilter> make_filter() {
30     sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
31         uniform shader child;
32         half4 main(float2 coord) {
33             coord.x += sin(coord.y / 3) * 4;
34             return child.eval(coord);
35         }
36     )")).effect;
37     SkRuntimeShaderBuilder builder(std::move(effect));
38     return SkImageFilters::RuntimeShader(builder,
39                                          /*sampleRadius=*/4,
40                                          /*childShaderName=*/"",
41                                          /*input=*/nullptr);
42 }
43 
44 DEF_SIMPLE_GM_BG(rtif_distort, canvas, 500, 750, SK_ColorBLACK) {
45     SkRect clip = SkRect::MakeWH(250, 250);
46     SkPaint filterPaint;
47     filterPaint.setImageFilter(make_filter());
48 
__anon90c560ff0102(SkScalar tx, SkScalar ty, SkMatrix m) 49     auto draw_layer = [&](SkScalar tx, SkScalar ty, SkMatrix m) {
50         canvas->save();
51         canvas->translate(tx, ty);
52         canvas->clipRect(clip);
53         canvas->concat(m);
54         canvas->saveLayer(nullptr, &filterPaint);
55         const char* str = "The quick brown fox jumped over the lazy dog.";
56         SkRandom rand;
57         SkFont font = ToolUtils::DefaultPortableFont();
58         for (int i = 0; i < 25; ++i) {
59             int x = rand.nextULessThan(500);
60             int y = rand.nextULessThan(500);
61             SkPaint paint;
62             paint.setColor(ToolUtils::color_to_565(rand.nextBits(24) | 0xFF000000));
63             font.setSize(rand.nextRangeScalar(0, 300));
64             canvas->drawString(str, SkIntToScalar(x), SkIntToScalar(y), font, paint);
65         }
66         canvas->restore();
67         canvas->restore();
68     };
69 
70     draw_layer(  0,   0, SkMatrix::I());
71     draw_layer(250,   0, SkMatrix::Scale(0.5f, 0.5f));
72     draw_layer(  0, 250, SkMatrix::RotateDeg(45, {125, 125}));
73     draw_layer(250, 250, SkMatrix::Scale(0.5f, 0.5f) * SkMatrix::RotateDeg(45, {125, 125}));
74     draw_layer(  0, 500, SkMatrix::Skew(-0.5f, 0));
75     SkMatrix p = SkMatrix::I();
76     p.setPerspX(0.0015f);
77     p.setPerspY(-0.0015f);
78     draw_layer(250, 500, p);
79 }
80 
81 DEF_SIMPLE_GM(rtif_unsharp, canvas, 512, 256) {
82     // Similar to "unsharp_rt", which does the entire unsharp filter in a single shader. This uses
83     // the image filter DAG to compute the blurred version, then does the weighted subtraction.
84     sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
85         uniform shader content;
86         uniform shader blurred;
87         vec4 main(vec2 coord) {
88             vec4 c = content.eval(coord);
89             vec4 b = blurred.eval(coord);
90             return c + (c - b) * 4;
91         }
92     )")).effect;
93     SkRuntimeShaderBuilder builder(std::move(effect));
94 
95     auto image = ToolUtils::GetResourceAsImage("images/mandrill_256.png");
96     auto blurredSrc = SkImageFilters::Blur(1, 1, /*input=*/nullptr);
97 
98     std::string_view childNames[] = { "content", "blurred" };
99     sk_sp<SkImageFilter> childNodes[] = { nullptr, blurredSrc };
100 
101     auto sharpened = SkImageFilters::RuntimeShader(builder, childNames, childNodes, 2);
102 
103     canvas->drawImage(image, 0, 0);
104     canvas->translate(256, 0);
105 
106     SkPaint paint;
107     paint.setImageFilter(sharpened);
108     canvas->saveLayer({ 0, 0, 256, 256 }, &paint);
109     canvas->drawImage(image, 0, 0);
110     canvas->restore();
111 }
112