• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3  * Copyright 2015 Advanced Micro Devices, Inc.
4  *
5  * SPDX-License-Identifier: MIT
6  */
7 
8 #include "si_pipe.h"
9 #include "util/format/u_format.h"
10 #include "util/u_log.h"
11 #include "util/u_surface.h"
12 #include "util/hash_table.h"
13 #include "ac_nir_meta.h"
14 
15 enum
16 {
17    SI_COPY =
18       SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
19 
20    SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_SAVE_FRAGMENT_STATE,
21 
22    SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE | SI_DISABLE_RENDER_COND,
23 
24    SI_COLOR_RESOLVE = SI_SAVE_FRAMEBUFFER | SI_SAVE_FRAGMENT_STATE
25 };
26 
si_blitter_begin(struct si_context * sctx,enum si_blitter_op op)27 void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
28 {
29    util_blitter_save_vertex_shader(sctx->blitter, sctx->shader.vs.cso);
30    util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso);
31    util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);
32    util_blitter_save_geometry_shader(sctx->blitter, sctx->shader.gs.cso);
33    util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
34                                 (struct pipe_stream_output_target **)sctx->streamout.targets,
35                                 sctx->streamout.output_prim);
36    util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);
37 
38    if (op & SI_SAVE_FRAGMENT_STATE) {
39       struct pipe_constant_buffer fs_cb = {};
40       si_get_pipe_constant_buffer(sctx, PIPE_SHADER_FRAGMENT, 0, &fs_cb);
41 
42       if (op & SI_SAVE_FRAGMENT_CONSTANT)
43          util_blitter_save_fragment_constant_buffer_slot(sctx->blitter, &fs_cb);
44 
45       pipe_resource_reference(&fs_cb.buffer, NULL);
46       util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
47       util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
48       util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
49       util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
50       util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask, sctx->ps_iter_samples);
51       util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
52       util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
53                                           sctx->num_window_rectangles, sctx->window_rectangles);
54    }
55 
56    if (op & SI_SAVE_FRAMEBUFFER)
57       util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);
58 
59    if (op & SI_SAVE_TEXTURES) {
60       util_blitter_save_fragment_sampler_states(
61          sctx->blitter, 2, (void **)sctx->samplers[PIPE_SHADER_FRAGMENT].sampler_states);
62 
63       util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
64                                                sctx->samplers[PIPE_SHADER_FRAGMENT].views);
65    }
66 
67    if (op & SI_DISABLE_RENDER_COND)
68       sctx->render_cond_enabled = false;
69 
70    if (sctx->screen->dpbb_allowed) {
71       sctx->dpbb_force_off = true;
72       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
73    }
74 
75    /* Force-disable fbfetch because there are unsolvable recursion problems with u_blitter. */
76    si_force_disable_ps_colorbuf0_slot(sctx);
77 
78    sctx->blitter_running = true;
79 }
80 
si_blitter_end(struct si_context * sctx)81 void si_blitter_end(struct si_context *sctx)
82 {
83    sctx->blitter_running = false;
84 
85    if (sctx->screen->dpbb_allowed) {
86       sctx->dpbb_force_off = false;
87       si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
88    }
89 
90    sctx->render_cond_enabled = sctx->render_cond;
91 
92    /* Restore shader pointers because the VS blit shader changed all
93     * non-global VS user SGPRs. */
94    sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);
95 
96    if (sctx->gfx_level >= GFX11)
97       sctx->gs_attribute_ring_pointer_dirty = true;
98 
99    /* Reset SI_SGPR_SMALL_PRIM_CULL_INFO: */
100    if (sctx->screen->use_ngg_culling)
101       si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);
102 
103    sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
104    si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);
105 
106    /* We force-disabled fbfetch for u_blitter, so recompute the state. */
107    si_update_ps_colorbuf0_slot(sctx);
108 }
109 
u_max_sample(struct pipe_resource * r)110 static unsigned u_max_sample(struct pipe_resource *r)
111 {
112    return r->nr_samples ? r->nr_samples - 1 : 0;
113 }
114 
si_blit_dbcb_copy(struct si_context * sctx,struct si_texture * src,struct si_texture * dst,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer,unsigned first_sample,unsigned last_sample)115 static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
116                                   struct si_texture *dst, unsigned planes, unsigned level_mask,
117                                   unsigned first_layer, unsigned last_layer, unsigned first_sample,
118                                   unsigned last_sample)
119 {
120    struct pipe_surface surf_tmpl = {{0}};
121    unsigned layer, sample, checked_last_layer, max_layer;
122    unsigned fully_copied_levels = 0;
123 
124    assert(sctx->gfx_level < GFX11);
125 
126    if (planes & PIPE_MASK_Z)
127       sctx->dbcb_depth_copy_enabled = true;
128    if (planes & PIPE_MASK_S)
129       sctx->dbcb_stencil_copy_enabled = true;
130    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
131 
132    assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);
133 
134    sctx->decompression_enabled = true;
135 
136    while (level_mask) {
137       unsigned level = u_bit_scan(&level_mask);
138 
139       /* The smaller the mipmap level, the less layers there are
140        * as far as 3D textures are concerned. */
141       max_layer = util_max_layer(&src->buffer.b.b, level);
142       checked_last_layer = MIN2(last_layer, max_layer);
143 
144       surf_tmpl.u.tex.level = level;
145 
146       for (layer = first_layer; layer <= checked_last_layer; layer++) {
147          struct pipe_surface *zsurf, *cbsurf;
148 
149          surf_tmpl.format = src->buffer.b.b.format;
150          surf_tmpl.u.tex.first_layer = layer;
151          surf_tmpl.u.tex.last_layer = layer;
152 
153          zsurf = sctx->b.create_surface(&sctx->b, &src->buffer.b.b, &surf_tmpl);
154 
155          surf_tmpl.format = dst->buffer.b.b.format;
156          cbsurf = sctx->b.create_surface(&sctx->b, &dst->buffer.b.b, &surf_tmpl);
157 
158          for (sample = first_sample; sample <= last_sample; sample++) {
159             if (sample != sctx->dbcb_copy_sample) {
160                sctx->dbcb_copy_sample = sample;
161                si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
162             }
163 
164             si_blitter_begin(sctx, SI_DECOMPRESS);
165             util_blitter_custom_depth_stencil(sctx->blitter, zsurf, cbsurf, 1 << sample,
166                                               sctx->custom_dsa_flush, 1.0f);
167             si_blitter_end(sctx);
168          }
169 
170          pipe_surface_reference(&zsurf, NULL);
171          pipe_surface_reference(&cbsurf, NULL);
172       }
173 
174       if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
175           last_sample >= u_max_sample(&src->buffer.b.b))
176          fully_copied_levels |= 1u << level;
177    }
178 
179    sctx->decompression_enabled = false;
180    sctx->dbcb_depth_copy_enabled = false;
181    sctx->dbcb_stencil_copy_enabled = false;
182    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
183 
184    return fully_copied_levels;
185 }
186 
187 /* Helper function for si_blit_decompress_zs_in_place.
188  */
si_blit_decompress_zs_planes_in_place(struct si_context * sctx,struct si_texture * texture,unsigned planes,unsigned level_mask,unsigned first_layer,unsigned last_layer)189 static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
190                                                   struct si_texture *texture, unsigned planes,
191                                                   unsigned level_mask, unsigned first_layer,
192                                                   unsigned last_layer)
193 {
194    struct pipe_surface *zsurf, surf_tmpl = {{0}};
195    unsigned layer, max_layer, checked_last_layer;
196    unsigned fully_decompressed_mask = 0;
197 
198    assert(sctx->gfx_level < GFX12);
199 
200    if (!level_mask)
201       return;
202 
203    if (planes & PIPE_MASK_S)
204       sctx->db_flush_stencil_inplace = true;
205    if (planes & PIPE_MASK_Z)
206       sctx->db_flush_depth_inplace = true;
207    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
208 
209    surf_tmpl.format = texture->buffer.b.b.format;
210 
211    sctx->decompression_enabled = true;
212 
213    while (level_mask) {
214       unsigned level = u_bit_scan(&level_mask);
215 
216       surf_tmpl.u.tex.level = level;
217 
218       /* The smaller the mipmap level, the less layers there are
219        * as far as 3D textures are concerned. */
220       max_layer = util_max_layer(&texture->buffer.b.b, level);
221       checked_last_layer = MIN2(last_layer, max_layer);
222 
223       for (layer = first_layer; layer <= checked_last_layer; layer++) {
224          surf_tmpl.u.tex.first_layer = layer;
225          surf_tmpl.u.tex.last_layer = layer;
226 
227          zsurf = sctx->b.create_surface(&sctx->b, &texture->buffer.b.b, &surf_tmpl);
228 
229          si_blitter_begin(sctx, SI_DECOMPRESS);
230          util_blitter_custom_depth_stencil(sctx->blitter, zsurf, NULL, ~0, sctx->custom_dsa_flush,
231                                            1.0f);
232          si_blitter_end(sctx);
233 
234          pipe_surface_reference(&zsurf, NULL);
235       }
236 
237       /* The texture will always be dirty if some layers aren't flushed.
238        * I don't think this case occurs often though. */
239       if (first_layer == 0 && last_layer >= max_layer) {
240          fully_decompressed_mask |= 1u << level;
241       }
242    }
243 
244    if (planes & PIPE_MASK_Z)
245       texture->dirty_level_mask &= ~fully_decompressed_mask;
246    if (planes & PIPE_MASK_S)
247       texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;
248 
249    sctx->decompression_enabled = false;
250    sctx->db_flush_depth_inplace = false;
251    sctx->db_flush_stencil_inplace = false;
252    si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
253 }
254 
255 /* Helper function of si_flush_depth_texture: decompress the given levels
256  * of Z and/or S planes in place.
257  */
si_blit_decompress_zs_in_place(struct si_context * sctx,struct si_texture * texture,unsigned levels_z,unsigned levels_s,unsigned first_layer,unsigned last_layer)258 static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
259                                            unsigned levels_z, unsigned levels_s,
260                                            unsigned first_layer, unsigned last_layer)
261 {
262    unsigned both = levels_z & levels_s;
263 
264    /* First, do combined Z & S decompresses for levels that need it. */
265    if (both) {
266       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
267                                             first_layer, last_layer);
268       levels_z &= ~both;
269       levels_s &= ~both;
270    }
271 
272    /* Now do separate Z and S decompresses. */
273    if (levels_z) {
274       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
275                                             last_layer);
276    }
277 
278    if (levels_s) {
279       si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
280                                             last_layer);
281    }
282 }
283 
si_decompress_depth(struct si_context * sctx,struct si_texture * tex,unsigned required_planes,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)284 static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
285                                 unsigned required_planes, unsigned first_level, unsigned last_level,
286                                 unsigned first_layer, unsigned last_layer)
287 {
288    unsigned inplace_planes = 0;
289    unsigned copy_planes = 0;
290    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
291    unsigned levels_z = 0;
292    unsigned levels_s = 0;
293 
294    assert(sctx->gfx_level < GFX12);
295 
296    if (required_planes & PIPE_MASK_Z) {
297       levels_z = level_mask & tex->dirty_level_mask;
298 
299       if (levels_z) {
300          if (si_can_sample_zs(tex, false))
301             inplace_planes |= PIPE_MASK_Z;
302          else
303             copy_planes |= PIPE_MASK_Z;
304       }
305    }
306    if (required_planes & PIPE_MASK_S) {
307       levels_s = level_mask & tex->stencil_dirty_level_mask;
308 
309       if (levels_s) {
310          if (si_can_sample_zs(tex, true))
311             inplace_planes |= PIPE_MASK_S;
312          else
313             copy_planes |= PIPE_MASK_S;
314       }
315    }
316 
317    if (unlikely(sctx->log))
318       u_log_printf(sctx->log,
319                    "\n------------------------------------------------\n"
320                    "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
321                    first_level, last_level, levels_z, levels_s);
322 
323    /* We may have to allocate the flushed texture here when called from
324     * si_decompress_subresource.
325     */
326    if (copy_planes &&
327        (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
328       struct si_texture *dst = tex->flushed_depth_texture;
329       unsigned fully_copied_levels;
330       unsigned levels = 0;
331 
332       assert(tex->flushed_depth_texture);
333 
334       if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
335          copy_planes = PIPE_MASK_Z | PIPE_MASK_S;
336 
337       if (copy_planes & PIPE_MASK_Z) {
338          levels |= levels_z;
339          levels_z = 0;
340       }
341       if (copy_planes & PIPE_MASK_S) {
342          levels |= levels_s;
343          levels_s = 0;
344       }
345 
346       fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
347                                               last_layer, 0, u_max_sample(&tex->buffer.b.b));
348 
349       if (copy_planes & PIPE_MASK_Z)
350          tex->dirty_level_mask &= ~fully_copied_levels;
351       if (copy_planes & PIPE_MASK_S)
352          tex->stencil_dirty_level_mask &= ~fully_copied_levels;
353    }
354 
355    if (inplace_planes) {
356       bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
357       bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);
358 
359       /* Don't decompress if there is no HTILE or when HTILE is
360        * TC-compatible. */
361       if (has_htile && !tc_compat_htile) {
362          si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
363       } else {
364          /* This is only a cache flush.
365           *
366           * Only clear the mask that we are flushing, because
367           * si_make_DB_shader_coherent() treats different levels
368           * and depth and stencil differently.
369           */
370          if (inplace_planes & PIPE_MASK_Z)
371             tex->dirty_level_mask &= ~levels_z;
372          if (inplace_planes & PIPE_MASK_S)
373             tex->stencil_dirty_level_mask &= ~levels_s;
374       }
375 
376       /* We just had to completely decompress Z/S for texturing. Enable
377        * TC-compatible HTILE on the next clear, so that the decompression
378        * doesn't have to be done for this texture ever again.
379        *
380        * TC-compatible HTILE might slightly reduce Z/S performance, but
381        * the decompression is much worse.
382        */
383       if (has_htile && !tc_compat_htile &&
384           /* We can only transition the whole buffer in one clear, so no mipmapping: */
385           tex->buffer.b.b.last_level == 0 &&
386           tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
387           (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
388          tex->enable_tc_compatible_htile_next_clear = true;
389 
390       /* Only in-place decompression needs to flush DB caches, or
391        * when we don't decompress but TC-compatible planes are dirty.
392        */
393       si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
394                                  tc_compat_htile);
395    }
396    /* set_framebuffer_state takes care of coherency for single-sample.
397     * The DB->CB copy uses CB for the final writes.
398     */
399    if (copy_planes && tex->buffer.b.b.nr_samples > 1)
400       si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
401 }
402 
si_decompress_sampler_depth_textures(struct si_context * sctx,struct si_samplers * textures)403 static bool si_decompress_sampler_depth_textures(struct si_context *sctx,
404                                                  struct si_samplers *textures)
405 {
406    unsigned i;
407    unsigned mask = textures->needs_depth_decompress_mask;
408    bool need_flush = false;
409 
410    assert(sctx->gfx_level < GFX12);
411 
412    while (mask) {
413       struct pipe_sampler_view *view;
414       struct si_sampler_view *sview;
415       struct si_texture *tex;
416 
417       i = u_bit_scan(&mask);
418 
419       view = textures->views[i];
420       assert(view);
421       sview = (struct si_sampler_view *)view;
422 
423       tex = (struct si_texture *)view->texture;
424       assert(tex->db_compatible);
425 
426       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
427                           view->u.tex.first_level, view->u.tex.last_level, 0,
428                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
429 
430       if (tex->need_flush_after_depth_decompression) {
431          need_flush = true;
432          tex->need_flush_after_depth_decompression = false;
433       }
434    }
435 
436    return need_flush;
437 }
438 
si_blit_decompress_color(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer,bool need_dcc_decompress,bool need_fmask_expand)439 static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
440                                      unsigned first_level, unsigned last_level,
441                                      unsigned first_layer, unsigned last_layer,
442                                      bool need_dcc_decompress, bool need_fmask_expand)
443 {
444    void *custom_blend;
445    unsigned layer, checked_last_layer, max_layer;
446    unsigned level_mask = u_bit_consecutive(first_level, last_level - first_level + 1);
447 
448    /* No decompression is ever needed on Gfx12. */
449    assert(sctx->gfx_level < GFX12);
450 
451    if (!need_dcc_decompress)
452       level_mask &= tex->dirty_level_mask;
453    if (!level_mask)
454       goto expand_fmask;
455 
456    /* No color decompression is needed on GFX11. */
457    assert(sctx->gfx_level < GFX11 || need_dcc_decompress);
458 
459    if (unlikely(sctx->log))
460       u_log_printf(sctx->log,
461                    "\n------------------------------------------------\n"
462                    "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
463                    first_level, last_level, level_mask);
464 
465    if (need_dcc_decompress) {
466       custom_blend = sctx->custom_blend_dcc_decompress;
467 
468       /* DCC_DECOMPRESS and ELIMINATE_FAST_CLEAR require MSAA_NUM_SAMPLES=0. */
469       if (sctx->gfx_level >= GFX11) {
470          sctx->gfx11_force_msaa_num_samples_zero = true;
471          si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
472       }
473 
474       assert(vi_dcc_enabled(tex, first_level));
475 
476       /* disable levels without DCC */
477       for (int i = first_level; i <= last_level; i++) {
478          if (!vi_dcc_enabled(tex, i))
479             level_mask &= ~(1 << i);
480       }
481    } else if (tex->surface.fmask_size) {
482       assert(sctx->gfx_level < GFX11);
483       custom_blend = sctx->custom_blend_fmask_decompress;
484    } else {
485       assert(sctx->gfx_level < GFX11);
486       custom_blend = sctx->custom_blend_eliminate_fastclear;
487    }
488 
489    sctx->decompression_enabled = true;
490 
491    while (level_mask) {
492       unsigned level = u_bit_scan(&level_mask);
493 
494       /* The smaller the mipmap level, the less layers there are
495        * as far as 3D textures are concerned. */
496       max_layer = util_max_layer(&tex->buffer.b.b, level);
497       checked_last_layer = MIN2(last_layer, max_layer);
498 
499       for (layer = first_layer; layer <= checked_last_layer; layer++) {
500          struct pipe_surface *cbsurf, surf_tmpl;
501 
502          surf_tmpl.format = tex->buffer.b.b.format;
503          surf_tmpl.u.tex.level = level;
504          surf_tmpl.u.tex.first_layer = layer;
505          surf_tmpl.u.tex.last_layer = layer;
506          cbsurf = sctx->b.create_surface(&sctx->b, &tex->buffer.b.b, &surf_tmpl);
507 
508          /* Required before and after FMASK and DCC_DECOMPRESS. */
509          if (custom_blend == sctx->custom_blend_fmask_decompress ||
510              custom_blend == sctx->custom_blend_dcc_decompress) {
511             sctx->barrier_flags |= SI_BARRIER_SYNC_AND_INV_CB;
512             si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
513          }
514 
515          si_blitter_begin(sctx, SI_DECOMPRESS);
516          util_blitter_custom_color(sctx->blitter, cbsurf, custom_blend);
517          si_blitter_end(sctx);
518 
519          if (custom_blend == sctx->custom_blend_fmask_decompress ||
520              custom_blend == sctx->custom_blend_dcc_decompress) {
521             sctx->barrier_flags |= SI_BARRIER_SYNC_AND_INV_CB;
522             si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
523          }
524 
525          /* When running FMASK decompression with DCC, we need to run the "eliminate fast clear" pass
526           * separately because FMASK decompression doesn't eliminate DCC fast clear. This makes
527           * render->texture transitions more expensive. It can be disabled by
528           * allow_dcc_msaa_clear_to_reg_for_bpp.
529           *
530           * TODO: When we get here, change the compression to TC-compatible on the next clear
531           *       to disable both the FMASK decompression and fast clear elimination passes.
532           */
533          if (sctx->screen->allow_dcc_msaa_clear_to_reg_for_bpp[util_logbase2(tex->surface.bpe)] &&
534              custom_blend == sctx->custom_blend_fmask_decompress &&
535              vi_dcc_enabled(tex, level)) {
536             si_blitter_begin(sctx, SI_DECOMPRESS);
537             util_blitter_custom_color(sctx->blitter, cbsurf, sctx->custom_blend_eliminate_fastclear);
538             si_blitter_end(sctx);
539          }
540 
541          pipe_surface_reference(&cbsurf, NULL);
542       }
543 
544       /* The texture will always be dirty if some layers aren't flushed.
545        * I don't think this case occurs often though. */
546       if (first_layer == 0 && last_layer >= max_layer) {
547          tex->dirty_level_mask &= ~(1 << level);
548       }
549    }
550 
551    sctx->decompression_enabled = false;
552    si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
553                               tex->surface.u.gfx9.color.dcc.pipe_aligned);
554 
555    /* Restore gfx11_force_msaa_num_samples_zero. */
556    if (sctx->gfx11_force_msaa_num_samples_zero) {
557       sctx->gfx11_force_msaa_num_samples_zero = false;
558       si_mark_atom_dirty(sctx, &sctx->atoms.s.msaa_config);
559    }
560 
561 expand_fmask:
562    if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
563       assert(sctx->gfx_level < GFX11); /* no FMASK on gfx11 */
564       si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
565       tex->fmask_is_identity = true;
566    }
567 }
568 
si_decompress_color_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,bool need_fmask_expand)569 static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
570                                         unsigned first_level, unsigned last_level,
571                                         bool need_fmask_expand)
572 {
573    assert(sctx->gfx_level < GFX11);
574 
575    /* CMASK or DCC can be discarded and we can still end up here. */
576    if (!tex->cmask_buffer && !tex->surface.fmask_size &&
577        !vi_dcc_enabled(tex, first_level))
578       return;
579 
580    si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
581                             util_max_layer(&tex->buffer.b.b, first_level), false,
582                             need_fmask_expand);
583 }
584 
si_decompress_sampler_color_textures(struct si_context * sctx,struct si_samplers * textures)585 static void si_decompress_sampler_color_textures(struct si_context *sctx,
586                                                  struct si_samplers *textures)
587 {
588    unsigned i;
589    unsigned mask = textures->needs_color_decompress_mask;
590 
591    assert(sctx->gfx_level < GFX11);
592 
593    while (mask) {
594       struct pipe_sampler_view *view;
595       struct si_texture *tex;
596 
597       i = u_bit_scan(&mask);
598 
599       view = textures->views[i];
600       assert(view);
601 
602       tex = (struct si_texture *)view->texture;
603 
604       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
605                                   false);
606    }
607 }
608 
si_decompress_image_color_textures(struct si_context * sctx,struct si_images * images)609 static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
610 {
611    unsigned i;
612    unsigned mask = images->needs_color_decompress_mask;
613 
614    assert(sctx->gfx_level < GFX11);
615 
616    while (mask) {
617       const struct pipe_image_view *view;
618       struct si_texture *tex;
619 
620       i = u_bit_scan(&mask);
621 
622       view = &images->views[i];
623       assert(view->resource->target != PIPE_BUFFER);
624 
625       tex = (struct si_texture *)view->resource;
626 
627       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
628                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
629    }
630 }
631 
si_check_render_feedback_texture(struct si_context * sctx,struct si_texture * tex,unsigned first_level,unsigned last_level,unsigned first_layer,unsigned last_layer)632 static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
633                                              unsigned first_level, unsigned last_level,
634                                              unsigned first_layer, unsigned last_layer)
635 {
636    bool render_feedback = false;
637 
638    assert(sctx->gfx_level < GFX12);
639 
640    if (!vi_dcc_enabled(tex, first_level))
641       return;
642 
643    for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
644       struct si_surface *surf;
645 
646       if (!sctx->framebuffer.state.cbufs[j])
647          continue;
648 
649       surf = (struct si_surface *)sctx->framebuffer.state.cbufs[j];
650 
651       if (tex == (struct si_texture *)surf->base.texture && surf->base.u.tex.level >= first_level &&
652           surf->base.u.tex.level <= last_level && surf->base.u.tex.first_layer <= last_layer &&
653           surf->base.u.tex.last_layer >= first_layer) {
654          render_feedback = true;
655          break;
656       }
657    }
658 
659    if (render_feedback)
660       si_texture_disable_dcc(sctx, tex);
661 }
662 
si_check_render_feedback_textures(struct si_context * sctx,struct si_samplers * textures,uint32_t in_use_mask)663 static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures,
664                                               uint32_t in_use_mask)
665 {
666    uint32_t mask = textures->enabled_mask & in_use_mask;
667 
668    assert(sctx->gfx_level < GFX12);
669 
670    while (mask) {
671       const struct pipe_sampler_view *view;
672       struct si_texture *tex;
673 
674       unsigned i = u_bit_scan(&mask);
675 
676       view = textures->views[i];
677       if (view->texture->target == PIPE_BUFFER)
678          continue;
679 
680       tex = (struct si_texture *)view->texture;
681 
682       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
683                                        view->u.tex.first_layer, view->u.tex.last_layer);
684    }
685 }
686 
si_check_render_feedback_images(struct si_context * sctx,struct si_images * images,uint32_t in_use_mask)687 static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images,
688                                             uint32_t in_use_mask)
689 {
690    uint32_t mask = images->enabled_mask & in_use_mask;
691 
692    assert(sctx->gfx_level < GFX12);
693 
694    while (mask) {
695       const struct pipe_image_view *view;
696       struct si_texture *tex;
697 
698       unsigned i = u_bit_scan(&mask);
699 
700       view = &images->views[i];
701       if (view->resource->target == PIPE_BUFFER)
702          continue;
703 
704       tex = (struct si_texture *)view->resource;
705 
706       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
707                                        view->u.tex.first_layer, view->u.tex.last_layer);
708    }
709 }
710 
si_check_render_feedback_resident_textures(struct si_context * sctx)711 static void si_check_render_feedback_resident_textures(struct si_context *sctx)
712 {
713    assert(sctx->gfx_level < GFX12);
714 
715    util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
716       struct pipe_sampler_view *view;
717       struct si_texture *tex;
718 
719       view = (*tex_handle)->view;
720       if (view->texture->target == PIPE_BUFFER)
721          continue;
722 
723       tex = (struct si_texture *)view->texture;
724 
725       si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
726                                        view->u.tex.first_layer, view->u.tex.last_layer);
727    }
728 }
729 
si_check_render_feedback_resident_images(struct si_context * sctx)730 static void si_check_render_feedback_resident_images(struct si_context *sctx)
731 {
732    assert(sctx->gfx_level < GFX12);
733 
734    util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
735       struct pipe_image_view *view;
736       struct si_texture *tex;
737 
738       view = &(*img_handle)->view;
739       if (view->resource->target == PIPE_BUFFER)
740          continue;
741 
742       tex = (struct si_texture *)view->resource;
743 
744       si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
745                                        view->u.tex.first_layer, view->u.tex.last_layer);
746    }
747 }
748 
si_check_render_feedback(struct si_context * sctx)749 static void si_check_render_feedback(struct si_context *sctx)
750 {
751    assert(sctx->gfx_level < GFX12);
752 
753    if (!sctx->need_check_render_feedback)
754       return;
755 
756    /* There is no render feedback if color writes are disabled.
757     * (e.g. a pixel shader with image stores)
758     */
759    if (!si_any_colorbuffer_written(sctx))
760       return;
761 
762    for (int i = 0; i < SI_NUM_GRAPHICS_SHADERS; ++i) {
763       if (!sctx->shaders[i].cso)
764          continue;
765 
766       struct si_shader_info *info = &sctx->shaders[i].cso->info;
767       si_check_render_feedback_images(sctx, &sctx->images[i],
768                                       u_bit_consecutive(0, info->base.num_images));
769       si_check_render_feedback_textures(sctx, &sctx->samplers[i],
770                                         info->base.textures_used[0]);
771    }
772 
773    si_check_render_feedback_resident_images(sctx);
774    si_check_render_feedback_resident_textures(sctx);
775 
776    sctx->need_check_render_feedback = false;
777 }
778 
si_decompress_resident_color_textures(struct si_context * sctx)779 static void si_decompress_resident_color_textures(struct si_context *sctx)
780 {
781    assert(sctx->gfx_level < GFX11);
782 
783    util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
784                           tex_handle) {
785       struct pipe_sampler_view *view = (*tex_handle)->view;
786       struct si_texture *tex = (struct si_texture *)view->texture;
787 
788       si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
789                                   false);
790    }
791 }
792 
si_decompress_resident_depth_textures(struct si_context * sctx)793 static void si_decompress_resident_depth_textures(struct si_context *sctx)
794 {
795    util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
796                           tex_handle) {
797       struct pipe_sampler_view *view = (*tex_handle)->view;
798       struct si_sampler_view *sview = (struct si_sampler_view *)view;
799       struct si_texture *tex = (struct si_texture *)view->texture;
800 
801       si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
802                           view->u.tex.first_level, view->u.tex.last_level, 0,
803                           util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
804    }
805 }
806 
si_decompress_resident_images(struct si_context * sctx)807 static void si_decompress_resident_images(struct si_context *sctx)
808 {
809    assert(sctx->gfx_level < GFX11);
810 
811    util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
812                           img_handle) {
813       struct pipe_image_view *view = &(*img_handle)->view;
814       struct si_texture *tex = (struct si_texture *)view->resource;
815 
816       si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
817                                   view->access & PIPE_IMAGE_ACCESS_WRITE);
818    }
819 }
820 
gfx6_decompress_textures(struct si_context * sctx,unsigned shader_mask)821 void gfx6_decompress_textures(struct si_context *sctx, unsigned shader_mask)
822 {
823    unsigned compressed_colortex_counter, mask;
824    bool need_flush = false;
825 
826    if (sctx->blitter_running)
827       return;
828 
829    /* Update the compressed_colortex_mask if necessary. */
830    compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
831    if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
832       sctx->last_compressed_colortex_counter = compressed_colortex_counter;
833       si_update_needs_color_decompress_masks(sctx);
834    }
835 
836    /* Decompress color & depth textures if needed. */
837    mask = sctx->shader_needs_decompress_mask & shader_mask;
838    while (mask) {
839       unsigned i = u_bit_scan(&mask);
840 
841       if (sctx->samplers[i].needs_depth_decompress_mask) {
842          need_flush |= si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
843       }
844       if (sctx->samplers[i].needs_color_decompress_mask) {
845          si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
846       }
847       if (sctx->images[i].needs_color_decompress_mask) {
848          si_decompress_image_color_textures(sctx, &sctx->images[i]);
849       }
850    }
851 
852    if (sctx->gfx_level == GFX10_3 && need_flush) {
853       /* This fixes a corruption with the following sequence:
854        *   - fast clear depth
855        *   - decompress depth
856        *   - draw
857        * (see https://gitlab.freedesktop.org/drm/amd/-/issues/1810#note_1170171)
858        */
859       sctx->b.flush(&sctx->b, NULL, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW);
860    }
861 
862    if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
863       if (sctx->uses_bindless_samplers) {
864          si_decompress_resident_color_textures(sctx);
865          si_decompress_resident_depth_textures(sctx);
866       }
867       if (sctx->uses_bindless_images)
868          si_decompress_resident_images(sctx);
869 
870       if (sctx->ps_uses_fbfetch) {
871          struct pipe_surface *cb0 = sctx->framebuffer.state.cbufs[0];
872          si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
873                                      cb0->u.tex.first_layer, cb0->u.tex.last_layer, false);
874       }
875 
876       si_check_render_feedback(sctx);
877    } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
878       if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers) {
879          si_decompress_resident_color_textures(sctx);
880          si_decompress_resident_depth_textures(sctx);
881       }
882       if (sctx->cs_shader_state.program->sel.info.uses_bindless_images)
883          si_decompress_resident_images(sctx);
884    }
885 }
886 
gfx11_decompress_textures(struct si_context * sctx,unsigned shader_mask)887 void gfx11_decompress_textures(struct si_context *sctx, unsigned shader_mask)
888 {
889    if (sctx->blitter_running)
890       return;
891 
892    /* Decompress depth textures if needed. */
893    unsigned mask = sctx->shader_needs_decompress_mask & shader_mask;
894    u_foreach_bit(i, mask) {
895       assert(sctx->samplers[i].needs_depth_decompress_mask);
896       si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
897    }
898 
899    /* Decompress bindless depth textures and disable DCC for render feedback. */
900    if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) {
901       if (sctx->uses_bindless_samplers)
902          si_decompress_resident_depth_textures(sctx);
903 
904       si_check_render_feedback(sctx);
905    } else if (shader_mask & (1 << PIPE_SHADER_COMPUTE)) {
906       if (sctx->cs_shader_state.program->sel.info.uses_bindless_samplers)
907          si_decompress_resident_depth_textures(sctx);
908    }
909 }
910 
911 /* Helper for decompressing a portion of a color or depth resource before
912  * blitting if any decompression is needed.
913  * The driver doesn't decompress resources automatically while u_blitter is
914  * rendering. */
si_decompress_subresource(struct pipe_context * ctx,struct pipe_resource * tex,unsigned planes,unsigned level,unsigned first_layer,unsigned last_layer,bool need_fmask_expand)915 void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
916                                unsigned level, unsigned first_layer, unsigned last_layer,
917                                bool need_fmask_expand)
918 {
919    struct si_context *sctx = (struct si_context *)ctx;
920    struct si_texture *stex = (struct si_texture *)tex;
921 
922    if (sctx->gfx_level >= GFX12)
923       return;
924 
925    if (stex->db_compatible) {
926       planes &= PIPE_MASK_Z | PIPE_MASK_S;
927 
928       if (!stex->surface.has_stencil)
929          planes &= ~PIPE_MASK_S;
930 
931       /* If we've rendered into the framebuffer and it's a blitting
932        * source, make sure the decompression pass is invoked
933        * by dirtying the framebuffer.
934        */
935       if (sctx->framebuffer.state.zsbuf && sctx->framebuffer.state.zsbuf->u.tex.level == level &&
936           sctx->framebuffer.state.zsbuf->texture == tex)
937          si_fb_barrier_after_rendering(sctx, SI_FB_BARRIER_SYNC_DB);
938 
939       si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
940    } else if (stex->surface.fmask_size || stex->cmask_buffer ||
941               vi_dcc_enabled(stex, level)) {
942       /* If we've rendered into the framebuffer and it's a blitting
943        * source, make sure the decompression pass is invoked
944        * by dirtying the framebuffer.
945        */
946       for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
947          if (sctx->framebuffer.state.cbufs[i] &&
948              sctx->framebuffer.state.cbufs[i]->u.tex.level == level &&
949              sctx->framebuffer.state.cbufs[i]->texture == tex) {
950             si_fb_barrier_after_rendering(sctx, SI_FB_BARRIER_SYNC_CB);
951             break;
952          }
953       }
954 
955       si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false,
956                                need_fmask_expand);
957    }
958 }
959 
si_resource_copy_region(struct pipe_context * ctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)960 void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
961                              unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
962                              struct pipe_resource *src, unsigned src_level,
963                              const struct pipe_box *src_box)
964 {
965    struct si_context *sctx = (struct si_context *)ctx;
966 
967    /* Handle buffers first. */
968    if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
969       si_barrier_before_simple_buffer_op(sctx, 0, dst, src);
970       si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
971       si_barrier_after_simple_buffer_op(sctx, 0, dst, src);
972       return;
973    }
974 
975    if (si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz, src_box, true))
976       return;
977 
978    si_gfx_copy_image(sctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box);
979 }
980 
si_gfx_copy_image(struct si_context * sctx,struct pipe_resource * dst,unsigned dst_level,unsigned dstx,unsigned dsty,unsigned dstz,struct pipe_resource * src,unsigned src_level,const struct pipe_box * src_box)981 void si_gfx_copy_image(struct si_context *sctx, struct pipe_resource *dst,
982                        unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
983                        struct pipe_resource *src, unsigned src_level,
984                        const struct pipe_box *src_box)
985 {
986    struct si_texture *ssrc = (struct si_texture *)src;
987    struct pipe_surface *dst_view, dst_templ;
988    struct pipe_sampler_view src_templ, *src_view;
989    struct pipe_box dstbox;
990 
991    /* If the blitter isn't available fail here instead of crashing. */
992    if (!sctx->blitter) {
993       fprintf(stderr, "si_resource_copy_region failed src_format: %s dst_format: %s\n",
994               util_format_name(src->format), util_format_name(dst->format));
995       return;
996    }
997 
998    assert(u_max_sample(dst) == u_max_sample(src));
999 
1000    /* The driver doesn't decompress resources automatically while
1001     * u_blitter is rendering. */
1002    si_decompress_subresource(&sctx->b, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
1003                              src_box->z + src_box->depth - 1, false);
1004 
1005    util_blitter_default_dst_texture(&dst_templ, dst, dst_level, dstz);
1006    util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);
1007 
1008    assert(!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format));
1009    assert(!util_format_is_subsampled_422(src->format));
1010 
1011    /* We can't blit as floats because it wouldn't preserve NaNs.
1012     * Z32_FLOAT needs to keep using floats.
1013     */
1014    if ((util_format_is_float(dst_templ.format) &&
1015         !util_format_is_depth_or_stencil(dst_templ.format)) ||
1016        !util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
1017       switch (ssrc->surface.bpe) {
1018       case 1:
1019          dst_templ.format = src_templ.format = PIPE_FORMAT_R8_UINT;
1020          break;
1021       case 2:
1022          dst_templ.format = src_templ.format = PIPE_FORMAT_R16_UINT;
1023          break;
1024       case 4:
1025          dst_templ.format = src_templ.format = PIPE_FORMAT_R32_UINT;
1026          break;
1027       case 8:
1028          dst_templ.format = src_templ.format = PIPE_FORMAT_R32G32_UINT;
1029          break;
1030       case 16:
1031          dst_templ.format = src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
1032          break;
1033       default:
1034          fprintf(stderr, "Unhandled format %s with blocksize %u\n",
1035                  util_format_short_name(src->format), ssrc->surface.bpe);
1036          assert(0);
1037       }
1038    }
1039 
1040    /* SNORM blitting has precision issues on some chips. Use the SINT
1041     * equivalent instead, which doesn't force DCC decompression.
1042     */
1043    if (util_format_is_snorm(dst_templ.format))
1044       dst_templ.format = src_templ.format = util_format_snorm_to_sint(dst_templ.format);
1045 
1046    vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_templ.format);
1047    vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);
1048 
1049    /* Initialize the surface. */
1050    dst_view = sctx->b.create_surface(&sctx->b, dst, &dst_templ);
1051 
1052    /* Initialize the sampler view. */
1053    src_view = sctx->b.create_sampler_view(&sctx->b, src, &src_templ);
1054 
1055    u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
1056             &dstbox);
1057 
1058    /* Copy. */
1059    si_blitter_begin(sctx, SI_COPY);
1060    util_blitter_blit_generic(sctx->blitter, dst_view, &dstbox, src_view, src_box, src->width0,
1061                              src->height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
1062                              false, false, 0, NULL);
1063    si_blitter_end(sctx);
1064 
1065    pipe_surface_reference(&dst_view, NULL);
1066    pipe_sampler_view_reference(&src_view, NULL);
1067 }
1068 
si_do_CB_resolve(struct si_context * sctx,const struct pipe_blit_info * info,struct pipe_resource * dst,unsigned dst_level,unsigned dst_z,enum pipe_format format)1069 static void si_do_CB_resolve(struct si_context *sctx, const struct pipe_blit_info *info,
1070                              struct pipe_resource *dst, unsigned dst_level, unsigned dst_z,
1071                              enum pipe_format format)
1072 {
1073    /* Required before and after CB_RESOLVE. */
1074    sctx->barrier_flags |= SI_BARRIER_SYNC_AND_INV_CB;
1075    si_mark_atom_dirty(sctx, &sctx->atoms.s.barrier);
1076 
1077    si_blitter_begin(
1078       sctx, SI_COLOR_RESOLVE | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1079    util_blitter_custom_resolve_color(sctx->blitter, dst, dst_level, dst_z, info->src.resource,
1080                                      info->src.box.z, ~0, sctx->custom_blend_resolve, format);
1081    si_blitter_end(sctx);
1082 
1083    /* Flush caches for possible texturing. */
1084    si_make_CB_shader_coherent(sctx, 1, false, true /* no DCC */);
1085 }
1086 
resolve_formats_compatible(enum pipe_format src,enum pipe_format dst,bool src_swaps_rgb_to_bgr,bool * need_rgb_to_bgr)1087 static bool resolve_formats_compatible(enum pipe_format src, enum pipe_format dst,
1088                                        bool src_swaps_rgb_to_bgr, bool *need_rgb_to_bgr)
1089 {
1090    *need_rgb_to_bgr = false;
1091 
1092    if (src_swaps_rgb_to_bgr) {
1093       /* We must only check the swapped format. */
1094       enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1095       assert(swapped_src);
1096       return util_is_format_compatible(util_format_description(swapped_src),
1097                                        util_format_description(dst));
1098    }
1099 
1100    if (util_is_format_compatible(util_format_description(src), util_format_description(dst)))
1101       return true;
1102 
1103    enum pipe_format swapped_src = util_format_rgb_to_bgr(src);
1104    *need_rgb_to_bgr = util_is_format_compatible(util_format_description(swapped_src),
1105                                                 util_format_description(dst));
1106    return *need_rgb_to_bgr;
1107 }
1108 
si_msaa_resolve_blit_via_CB(struct pipe_context * ctx,const struct pipe_blit_info * info,bool fail_if_slow)1109 bool si_msaa_resolve_blit_via_CB(struct pipe_context *ctx, const struct pipe_blit_info *info,
1110                                  bool fail_if_slow)
1111 {
1112    struct si_context *sctx = (struct si_context *)ctx;
1113 
1114    /* Gfx11 doesn't have CB_RESOLVE. */
1115    if (sctx->gfx_level >= GFX11)
1116       return false;
1117 
1118    struct si_texture *src = (struct si_texture *)info->src.resource;
1119    struct si_texture *dst = (struct si_texture *)info->dst.resource;
1120    unsigned dst_width = u_minify(info->dst.resource->width0, info->dst.level);
1121    unsigned dst_height = u_minify(info->dst.resource->height0, info->dst.level);
1122    enum pipe_format format = info->src.format;
1123    unsigned num_channels = util_format_description(format)->nr_channels;
1124 
1125    /* Check basic requirements for hw resolve. */
1126    if (!(info->src.resource->nr_samples > 1 && info->dst.resource->nr_samples <= 1 &&
1127          !util_format_is_pure_integer(format) && !util_format_is_depth_or_stencil(format) &&
1128          util_max_layer(info->src.resource, 0) == 0))
1129       return false;
1130 
1131    /* Return if this is slower than alternatives. */
1132    if (fail_if_slow) {
1133       /* CB_RESOLVE is much slower without FMASK. */
1134       if (sctx->screen->debug_flags & DBG(NO_FMASK))
1135          return false;
1136 
1137       /* Verified on: Tahiti, Hawaii, Tonga, Vega10, Navi10, Navi21 */
1138       switch (sctx->gfx_level) {
1139       case GFX6:
1140          return false;
1141 
1142       case GFX7:
1143          if (src->surface.bpe != 16)
1144             return false;
1145          break;
1146 
1147       case GFX8:
1148       case GFX9:
1149       case GFX10:
1150          return false;
1151 
1152       case GFX10_3:
1153          if (!(src->surface.bpe == 8 && src->buffer.b.b.nr_samples == 8 && num_channels == 4) &&
1154              !(src->surface.bpe == 16 && src->buffer.b.b.nr_samples == 4))
1155             return false;
1156          break;
1157 
1158       default:
1159          unreachable("unexpected gfx version");
1160       }
1161    }
1162 
1163    /* Hardware MSAA resolve doesn't work if SPI format = NORM16_ABGR and
1164     * the format is R16G16. Use R16A16, which does work.
1165     */
1166    if (format == PIPE_FORMAT_R16G16_UNORM)
1167       format = PIPE_FORMAT_R16A16_UNORM;
1168    if (format == PIPE_FORMAT_R16G16_SNORM)
1169       format = PIPE_FORMAT_R16A16_SNORM;
1170 
1171    bool need_rgb_to_bgr = false;
1172 
1173    /* Check the remaining requirements for hw resolve. */
1174    if (util_max_layer(info->dst.resource, info->dst.level) == 0 && !info->scissor_enable &&
1175        !info->swizzle_enable &&
1176        (info->mask & PIPE_MASK_RGBA) == PIPE_MASK_RGBA &&
1177        resolve_formats_compatible(info->src.format, info->dst.format,
1178                                   src->swap_rgb_to_bgr, &need_rgb_to_bgr) &&
1179        dst_width == info->src.resource->width0 && dst_height == info->src.resource->height0 &&
1180        info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.width == dst_width &&
1181        info->dst.box.height == dst_height && info->dst.box.depth == 1 && info->src.box.x == 0 &&
1182        info->src.box.y == 0 && info->src.box.width == dst_width &&
1183        info->src.box.height == dst_height && info->src.box.depth == 1 && !dst->surface.is_linear &&
1184        (!dst->cmask_buffer || !dst->dirty_level_mask)) { /* dst cannot be fast-cleared */
1185       /* Check the remaining constraints. */
1186       if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode ||
1187           need_rgb_to_bgr) {
1188          /* Changing the microtile mode is not possible with GFX10. */
1189          if (sctx->gfx_level >= GFX10)
1190             return false;
1191 
1192          /* The next fast clear will switch to this mode to
1193           * get direct hw resolve next time if the mode is
1194           * different now.
1195           */
1196          if (src->surface.micro_tile_mode != dst->surface.micro_tile_mode)
1197             src->last_msaa_resolve_target_micro_mode = dst->surface.micro_tile_mode;
1198          if (need_rgb_to_bgr)
1199             src->swap_rgb_to_bgr_on_next_clear = true;
1200 
1201          return false;
1202       }
1203 
1204       /* Resolving into a surface with DCC is unsupported. Since
1205        * it's being overwritten anyway, clear it to uncompressed.
1206        */
1207       if (vi_dcc_enabled(dst, info->dst.level)) {
1208          struct si_clear_info clear_info;
1209 
1210          if (!vi_dcc_get_clear_info(sctx, dst, info->dst.level, DCC_UNCOMPRESSED, &clear_info))
1211             return false;
1212 
1213          si_barrier_before_image_fast_clear(sctx, SI_CLEAR_TYPE_DCC);
1214          si_execute_clears(sctx, &clear_info, 1, info->render_condition_enable);
1215          si_barrier_after_image_fast_clear(sctx);
1216          dst->dirty_level_mask &= ~(1 << info->dst.level);
1217       }
1218 
1219       /* Resolve directly from src to dst. */
1220       si_do_CB_resolve(sctx, info, info->dst.resource, info->dst.level, info->dst.box.z, format);
1221       return true;
1222    }
1223 
1224    return false;
1225 }
1226 
si_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1227 static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1228 {
1229    struct si_context *sctx = (struct si_context *)ctx;
1230    struct si_texture *sdst = (struct si_texture *)info->dst.resource;
1231 
1232    if (sctx->gfx_level >= GFX7 &&
1233        (info->dst.resource->bind & PIPE_BIND_PRIME_BLIT_DST) && sdst->surface.is_linear &&
1234        /* Use SDMA or async compute when copying to a DRI_PRIME imported linear surface. */
1235        info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.z == 0 &&
1236        info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.z == 0 &&
1237        info->dst.level == 0 && info->src.level == 0 &&
1238        info->src.box.width == info->dst.resource->width0 &&
1239        info->src.box.height == info->dst.resource->height0 &&
1240        info->src.box.depth == 1 &&
1241        util_can_blit_via_copy_region(info, true, sctx->render_cond != NULL)) {
1242       struct si_texture *ssrc = (struct si_texture *)info->src.resource;
1243 
1244       /* Try SDMA first... */
1245       if (si_sdma_copy_image(sctx, sdst, ssrc))
1246          return;
1247 
1248       /* ... and use async compute as the fallback. */
1249       struct si_screen *sscreen = sctx->screen;
1250 
1251       simple_mtx_lock(&sscreen->async_compute_context_lock);
1252       if (!sscreen->async_compute_context)
1253          si_init_aux_async_compute_ctx(sscreen);
1254 
1255       if (sscreen->async_compute_context) {
1256          si_compute_copy_image((struct si_context*)sctx->screen->async_compute_context,
1257                                info->dst.resource, 0, info->src.resource, 0, 0, 0, 0,
1258                                &info->src.box, false);
1259          si_flush_gfx_cs((struct si_context*)sctx->screen->async_compute_context, 0, NULL);
1260          simple_mtx_unlock(&sscreen->async_compute_context_lock);
1261          return;
1262       }
1263 
1264       simple_mtx_unlock(&sscreen->async_compute_context_lock);
1265    }
1266 
1267    if (unlikely(sctx->sqtt_enabled))
1268       sctx->sqtt_next_event = EventCmdResolveImage;
1269 
1270    if (si_msaa_resolve_blit_via_CB(ctx, info, true))
1271       return;
1272 
1273    if (unlikely(sctx->sqtt_enabled))
1274       sctx->sqtt_next_event = EventCmdCopyImage;
1275 
1276    if (si_compute_blit(sctx, info, NULL, 0, 0, true))
1277       return;
1278 
1279    si_gfx_blit(ctx, info);
1280 }
1281 
si_gfx_blit(struct pipe_context * ctx,const struct pipe_blit_info * info)1282 void si_gfx_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
1283 {
1284    struct si_context *sctx = (struct si_context *)ctx;
1285 
1286    assert(util_blitter_is_blit_supported(sctx->blitter, info));
1287 
1288    /* The driver doesn't decompress resources automatically while
1289     * u_blitter is rendering. */
1290    vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
1291                                          info->src.format);
1292    vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
1293                                          info->dst.format);
1294    si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
1295                              info->src.box.z, info->src.box.z + info->src.box.depth - 1,
1296                              false);
1297 
1298    if (unlikely(sctx->sqtt_enabled))
1299       sctx->sqtt_next_event = EventCmdBlitImage;
1300 
1301    /* Use a custom MSAA resolving pixel shader. */
1302    void *fs = NULL;
1303    if (!util_format_is_depth_or_stencil(info->dst.resource->format) &&
1304        !util_format_is_depth_or_stencil(info->src.resource->format) &&
1305        !util_format_is_pure_integer(info->dst.format) &&
1306        info->dst.resource->nr_samples <= 1 &&
1307        info->src.resource->nr_samples >= 2 &&
1308        !info->sample0_only &&
1309        (info->filter == PIPE_TEX_FILTER_NEAREST ||
1310         /* No scaling */
1311         (info->dst.box.width == abs(info->src.box.width) &&
1312          info->dst.box.height == abs(info->src.box.height)))) {
1313       union ac_ps_resolve_key key;
1314       key.key = 0;
1315 
1316       /* LLVM is slower on GFX10.3 and older because it doesn't form VMEM clauses and it's more
1317        * difficult to force them with optimization barriers when FMASK is used.
1318        */
1319       key.use_aco = true;
1320       key.src_is_array = info->src.resource->target == PIPE_TEXTURE_1D_ARRAY ||
1321                          info->src.resource->target == PIPE_TEXTURE_2D_ARRAY ||
1322                          info->src.resource->target == PIPE_TEXTURE_CUBE ||
1323                          info->src.resource->target == PIPE_TEXTURE_CUBE_ARRAY;
1324       key.log_samples = util_logbase2(info->src.resource->nr_samples);
1325       key.last_dst_channel = util_format_get_last_component(info->dst.format);
1326       key.last_src_channel = util_format_get_last_component(info->src.format);
1327       key.last_src_channel = MIN2(key.last_src_channel, key.last_dst_channel);
1328       key.x_clamp_to_edge = si_should_blit_clamp_to_edge(info, BITFIELD_BIT(0));
1329       key.y_clamp_to_edge = si_should_blit_clamp_to_edge(info, BITFIELD_BIT(1));
1330       key.a16 = sctx->gfx_level >= GFX9 && util_is_box_sint16(&info->dst.box) &&
1331                 util_is_box_sint16(&info->src.box);
1332       unsigned max_dst_chan_size = util_format_get_max_channel_size(info->dst.format);
1333       unsigned max_src_chan_size = util_format_get_max_channel_size(info->src.format);
1334 
1335       if (key.use_aco && util_format_is_float(info->dst.format) && max_dst_chan_size == 32) {
1336          /* TODO: ACO doesn't meet precision expectations of this test when the destination format
1337           * is R32G32B32A32_FLOAT, the source format is R8G8B8A8_UNORM, and the resolving math uses
1338           * FP16. It's theoretically arguable whether FP16 is legal in this case. LLVM passes
1339           * the test.
1340           *
1341           * piglit/bin/copyteximage CUBE -samples=2 -auto
1342           */
1343          key.d16 = 0;
1344       } else {
1345          /* Resolving has precision issues all the way down to R11G11B10_FLOAT. */
1346          key.d16 = ((!key.use_aco && !sctx->screen->use_aco && sctx->gfx_level >= GFX8) ||
1347                     /* ACO doesn't support D16 on GFX8 */
1348                     ((key.use_aco || sctx->screen->use_aco) && sctx->gfx_level >= GFX9)) &&
1349                    MIN2(max_dst_chan_size, max_src_chan_size) <= 10;
1350       }
1351 
1352       fs = _mesa_hash_table_u64_search(sctx->ps_resolve_shaders, key.key);
1353       if (!fs) {
1354          struct ac_ps_resolve_options options = {
1355             .nir_options = sctx->b.screen->get_compiler_options(sctx->b.screen, PIPE_SHADER_IR_NIR,
1356                                                                 PIPE_SHADER_FRAGMENT),
1357             .info = &sctx->screen->info,
1358             .use_aco = sctx->screen->use_aco,
1359             .no_fmask = sctx->screen->debug_flags & DBG(NO_FMASK),
1360             .print_key = si_can_dump_shader(sctx->screen, MESA_SHADER_FRAGMENT, SI_DUMP_SHADER_KEY),
1361          };
1362 
1363          fs = si_create_shader_state(sctx, ac_create_resolve_ps(&options, &key));
1364          _mesa_hash_table_u64_insert(sctx->ps_resolve_shaders, key.key, fs);
1365       }
1366    }
1367 
1368    si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
1369    util_blitter_blit(sctx->blitter, info, fs);
1370    si_blitter_end(sctx);
1371 }
1372 
si_generate_mipmap(struct pipe_context * ctx,struct pipe_resource * tex,enum pipe_format format,unsigned base_level,unsigned last_level,unsigned first_layer,unsigned last_layer)1373 static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
1374                                enum pipe_format format, unsigned base_level, unsigned last_level,
1375                                unsigned first_layer, unsigned last_layer)
1376 {
1377    struct si_context *sctx = (struct si_context *)ctx;
1378    struct si_texture *stex = (struct si_texture *)tex;
1379 
1380    if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
1381       return false;
1382 
1383    /* The driver doesn't decompress resources automatically while
1384     * u_blitter is rendering. */
1385    vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
1386    si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer,
1387                              false);
1388 
1389    /* Clear dirty_level_mask for the levels that will be overwritten. */
1390    assert(base_level < last_level);
1391    stex->dirty_level_mask &= ~u_bit_consecutive(base_level + 1, last_level - base_level);
1392 
1393    sctx->generate_mipmap_for_depth = stex->is_depth;
1394 
1395    si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
1396    util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
1397                                 last_layer);
1398    si_blitter_end(sctx);
1399 
1400    sctx->generate_mipmap_for_depth = false;
1401    return true;
1402 }
1403 
si_flush_resource(struct pipe_context * ctx,struct pipe_resource * res)1404 static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
1405 {
1406    struct si_context *sctx = (struct si_context *)ctx;
1407    struct si_texture *tex = (struct si_texture *)res;
1408 
1409    if (sctx->gfx_level >= GFX12 || res->target == PIPE_BUFFER)
1410       return;
1411 
1412    if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
1413       si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
1414                                false, false);
1415 
1416       if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
1417          si_retile_dcc(sctx, tex);
1418          tex->displayable_dcc_dirty = false;
1419       }
1420    }
1421 }
1422 
si_flush_implicit_resources(struct si_context * sctx)1423 void si_flush_implicit_resources(struct si_context *sctx)
1424 {
1425    assert(sctx->gfx_level < GFX12);
1426 
1427    hash_table_foreach(sctx->dirty_implicit_resources, entry) {
1428       si_flush_resource(&sctx->b, entry->data);
1429       pipe_resource_reference((struct pipe_resource **)&entry->data, NULL);
1430    }
1431    _mesa_hash_table_clear(sctx->dirty_implicit_resources, NULL);
1432 }
1433 
si_decompress_dcc(struct si_context * sctx,struct si_texture * tex)1434 void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
1435 {
1436    assert(sctx->gfx_level < GFX12);
1437    assert(!tex->is_depth);
1438 
1439    /* If graphics is disabled, we can't decompress DCC, but it shouldn't
1440     * be compressed either. The caller should simply discard it.
1441     * If blitter is running, we can't decompress DCC either because it
1442     * will cause a blitter recursion.
1443     */
1444    if (!tex->surface.meta_offset || !sctx->has_graphics || sctx->blitter_running)
1445       return;
1446 
1447    si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
1448                             util_max_layer(&tex->buffer.b.b, 0), true, false);
1449 }
1450 
si_init_blit_functions(struct si_context * sctx)1451 void si_init_blit_functions(struct si_context *sctx)
1452 {
1453    sctx->b.resource_copy_region = si_resource_copy_region;
1454 
1455    if (sctx->has_graphics) {
1456       sctx->b.blit = si_blit;
1457       sctx->b.flush_resource = si_flush_resource;
1458       sctx->b.generate_mipmap = si_generate_mipmap;
1459    }
1460 }
1461