1#!amber 2 3# Copyright 2022 Google LLC. 4# Copyright 2022 The Khronos Group Inc. 5# 6# Licensed under the Apache License, Version 2.0 (the "License"); 7# you may not use this file except in compliance with the License. 8# You may obtain a copy of the License at 9# 10# https://www.apache.org/licenses/LICENSE-2.0 11# 12# Unless required by applicable law or agreed to in writing, software 13# distributed under the License is distributed on an "AS IS" BASIS, 14# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 15# See the License for the specific language governing permissions and 16# limitations under the License. 17 18SHADER vertex vert_shader PASSTHROUGH 19 20SHADER fragment frag_shader GLSL 21#version 430 22layout(location = 0) out vec4 color_out; 23uniform layout(set=0, binding=0) sampler2DShadow tex; 24void main() 25{ 26 // Sample border color of opaque white which makes the depth comparison 0.5 > 1.0 false. 27 color_out = vec4(texture(tex, vec3(2.0, 2.0, 0.5)), 0.0, 0.0, 1.0); 28} 29END 30 31IMAGE texture FORMAT D32_SFLOAT DIM_2D WIDTH 32 HEIGHT 32 FILL 0.0 32IMAGE framebuffer FORMAT R8G8B8A8_UNORM DIM_2D WIDTH 32 HEIGHT 32 33 34SAMPLER sampler_float_opaque_white \ 35 ADDRESS_MODE_U clamp_to_border \ 36 ADDRESS_MODE_V clamp_to_border \ 37 BORDER_COLOR float_opaque_white \ 38 COMPARE on \ 39 COMPARE_OP greater 40 41PIPELINE graphics pipeline_float_opaque_white 42 ATTACH vert_shader 43 ATTACH frag_shader 44 BIND BUFFER texture AS combined_image_sampler SAMPLER sampler_float_opaque_white DESCRIPTOR_SET 0 BINDING 0 45 FRAMEBUFFER_SIZE 32 32 46 BIND BUFFER framebuffer AS color LOCATION 0 47END 48 49RUN pipeline_float_opaque_white DRAW_RECT POS 0 0 SIZE 32 32 50 51EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGBA 0 0 0 255 52