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1 /*
2  * Copyright © 2014 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /** @file v3d_fence.c
25  *
26  * Seqno-based fence management.
27  *
28  * We have two mechanisms for waiting in our kernel API: You can wait on a BO
29  * to have all rendering to from any process to be completed, or wait on a
30  * seqno for that particular seqno to be passed.  The fence API we're
31  * implementing is based on waiting for all rendering in the context to have
32  * completed (with no reference to what other processes might be doing with
33  * the same BOs), so we can just use the seqno of the last rendering we'd
34  * fired off as our fence marker.
35  */
36 #include <fcntl.h>
37 #include <libsync.h>
38 
39 #include "util/perf/cpu_trace.h"
40 #include "util/u_inlines.h"
41 #include "util/os_time.h"
42 
43 #include "v3d_context.h"
44 #include "v3d_bufmgr.h"
45 
46 struct v3d_fence {
47         struct pipe_reference reference;
48         int fd;
49 };
50 
51 static void
v3d_fence_reference(struct pipe_screen * pscreen,struct pipe_fence_handle ** pp,struct pipe_fence_handle * pf)52 v3d_fence_reference(struct pipe_screen *pscreen,
53                     struct pipe_fence_handle **pp,
54                     struct pipe_fence_handle *pf)
55 {
56         struct v3d_fence **p = (struct v3d_fence **)pp;
57         struct v3d_fence *f = (struct v3d_fence *)pf;
58         struct v3d_fence *old = *p;
59 
60         if (pipe_reference(old ? &old->reference : NULL,
61                            f ? &f->reference : NULL)) {
62                 close(old->fd);
63                 free(old);
64         }
65         *p = f;
66 }
67 
68 void
v3d_fence_unreference(struct v3d_fence ** fence)69 v3d_fence_unreference(struct v3d_fence **fence)
70 {
71         assert(fence);
72 
73         if (!*fence)
74                 return;
75 
76         v3d_fence_reference(NULL, (struct pipe_fence_handle **)fence, NULL);
77 }
78 
79 bool
v3d_fence_wait(struct v3d_screen * screen,struct v3d_fence * fence,uint64_t timeout_ns)80 v3d_fence_wait(struct v3d_screen *screen,
81                struct v3d_fence *fence,
82                uint64_t timeout_ns)
83 {
84         int ret;
85         unsigned syncobj;
86 
87         MESA_TRACE_FUNC();
88 
89         ret = drmSyncobjCreate(screen->fd, 0, &syncobj);
90         if (ret) {
91                 fprintf(stderr, "Failed to create syncobj to wait on: %d\n",
92                         ret);
93                 return false;
94         }
95 
96         ret = drmSyncobjImportSyncFile(screen->fd, syncobj, fence->fd);
97         if (ret) {
98                 fprintf(stderr, "Failed to import fence to syncobj: %d\n", ret);
99                 return false;
100         }
101 
102         uint64_t abs_timeout = os_time_get_absolute_timeout(timeout_ns);
103         if (abs_timeout == OS_TIMEOUT_INFINITE)
104                 abs_timeout = INT64_MAX;
105 
106         ret = drmSyncobjWait(screen->fd, &syncobj, 1, abs_timeout, 0, NULL);
107 
108         drmSyncobjDestroy(screen->fd, syncobj);
109 
110         return ret >= 0;
111 }
112 
113 static bool
v3d_fence_finish(struct pipe_screen * pscreen,struct pipe_context * ctx,struct pipe_fence_handle * pf,uint64_t timeout_ns)114 v3d_fence_finish(struct pipe_screen *pscreen,
115 		 struct pipe_context *ctx,
116                  struct pipe_fence_handle *pf,
117                  uint64_t timeout_ns)
118 {
119         struct v3d_screen *screen = v3d_screen(pscreen);
120         struct v3d_fence *fence = (struct v3d_fence *)pf;
121 
122         return v3d_fence_wait(screen, fence, timeout_ns);
123 }
124 
125 struct v3d_fence *
v3d_fence_create(struct v3d_context * v3d,int fd)126 v3d_fence_create(struct v3d_context *v3d, int fd)
127 {
128         struct v3d_fence *f = calloc(1, sizeof(*f));
129         if (!f)
130                 return NULL;
131 
132         f->fd = fd;
133         pipe_reference_init(&f->reference, 1);
134 
135         return f;
136 }
137 
138 static void
v3d_fence_create_fd(struct pipe_context * pctx,struct pipe_fence_handle ** pf,int fd,enum pipe_fd_type type)139 v3d_fence_create_fd(struct pipe_context *pctx, struct pipe_fence_handle **pf,
140                     int fd, enum pipe_fd_type type)
141 {
142         struct v3d_context *v3d = (struct v3d_context *)pctx;
143         struct v3d_fence **fence = (struct v3d_fence **)pf;
144 
145         assert(type == PIPE_FD_TYPE_NATIVE_SYNC);
146         *fence = v3d_fence_create(v3d, fcntl(fd, F_DUPFD_CLOEXEC, 3));
147 }
148 
149 static void
v3d_fence_server_sync(struct pipe_context * pctx,struct pipe_fence_handle * pfence)150 v3d_fence_server_sync(struct pipe_context *pctx,
151                       struct pipe_fence_handle *pfence)
152 {
153         struct v3d_context *v3d = (struct v3d_context*)pctx;
154         struct v3d_fence *fence = (struct v3d_fence *)pfence;
155 
156         MESA_TRACE_FUNC();
157 
158         sync_accumulate("v3d", &v3d->in_fence_fd, fence->fd);
159 }
160 
161 static int
v3d_fence_get_fd(struct pipe_screen * screen,struct pipe_fence_handle * pfence)162 v3d_fence_get_fd(struct pipe_screen *screen, struct pipe_fence_handle *pfence)
163 {
164         struct v3d_fence *fence = (struct v3d_fence *) pfence;
165 
166         MESA_TRACE_FUNC();
167 
168         return fcntl(fence->fd, F_DUPFD_CLOEXEC, 3);
169 }
170 
171 int
v3d_fence_context_init(struct v3d_context * v3d)172 v3d_fence_context_init(struct v3d_context *v3d)
173 {
174         v3d->base.create_fence_fd = v3d_fence_create_fd;
175         v3d->base.fence_server_sync = v3d_fence_server_sync;
176         v3d->in_fence_fd = -1;
177 
178         /* Since we initialize the in_fence_fd to -1 (no wait necessary),
179          * we also need to initialize our in_syncobj as signaled.
180          */
181         return drmSyncobjCreate(v3d->fd, DRM_SYNCOBJ_CREATE_SIGNALED,
182                                 &v3d->in_syncobj);
183 }
184 
185 void
v3d_fence_context_finish(struct v3d_context * v3d)186 v3d_fence_context_finish(struct v3d_context *v3d)
187 {
188         drmSyncobjDestroy(v3d->fd, v3d->in_syncobj);
189         if (v3d->in_fence_fd >= 0) {
190                 close(v3d->in_fence_fd);
191                 v3d->in_fence_fd = -1;
192         }
193 }
194 
195 void
v3d_fence_screen_init(struct v3d_screen * screen)196 v3d_fence_screen_init(struct v3d_screen *screen)
197 {
198         screen->base.fence_reference = v3d_fence_reference;
199         screen->base.fence_finish = v3d_fence_finish;
200         screen->base.fence_get_fd = v3d_fence_get_fd;
201 }
202