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1 /*
2  * Copyright © 2015 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #include "nir/pipe_nir.h"
25 #include "util/format/u_format.h"
26 #include "util/perf/cpu_trace.h"
27 #include "util/u_surface.h"
28 #include "util/u_blitter.h"
29 #include "compiler/nir/nir_builder.h"
30 #include "vc4_context.h"
31 
32 static struct pipe_surface *
vc4_get_blit_surface(struct pipe_context * pctx,struct pipe_resource * prsc,unsigned level,unsigned layer)33 vc4_get_blit_surface(struct pipe_context *pctx,
34                      struct pipe_resource *prsc, unsigned level,
35                      unsigned layer)
36 {
37         struct pipe_surface tmpl;
38 
39         memset(&tmpl, 0, sizeof(tmpl));
40         tmpl.format = prsc->format;
41         tmpl.u.tex.level = level;
42         tmpl.u.tex.first_layer = tmpl.u.tex.last_layer = layer;
43 
44         return pctx->create_surface(pctx, prsc, &tmpl);
45 }
46 
47 static bool
is_tile_unaligned(unsigned size,unsigned tile_size)48 is_tile_unaligned(unsigned size, unsigned tile_size)
49 {
50         return size & (tile_size - 1);
51 }
52 
53 static void
vc4_tile_blit(struct pipe_context * pctx,struct pipe_blit_info * info)54 vc4_tile_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
55 {
56         struct vc4_context *vc4 = vc4_context(pctx);
57         bool msaa = (info->src.resource->nr_samples > 1 ||
58                      info->dst.resource->nr_samples > 1);
59         int tile_width = msaa ? 32 : 64;
60         int tile_height = msaa ? 32 : 64;
61 
62         if (!info->mask)
63                 return;
64 
65         bool is_color_blit = info->mask & PIPE_MASK_RGBA;
66         bool is_depth_blit = info->mask & PIPE_MASK_Z;
67         bool is_stencil_blit = info->mask & PIPE_MASK_S;
68 
69         /* Either we receive a depth/stencil blit, or color blit, but not both.
70          */
71         assert ((is_color_blit && !(is_depth_blit || is_stencil_blit)) ||
72                 (!is_color_blit && (is_depth_blit || is_stencil_blit)));
73 
74         if (info->scissor_enable || info->swizzle_enable)
75                 return;
76 
77         if (info->dst.box.x != info->src.box.x ||
78             info->dst.box.y != info->src.box.y ||
79             info->dst.box.width != info->src.box.width ||
80             info->dst.box.height != info->src.box.height ||
81             info->dst.box.depth != info->src.box.depth ||
82             info->dst.box.depth != 1) {
83                 return;
84         }
85 
86         if (is_color_blit &&
87             util_format_is_depth_or_stencil(info->dst.format))
88                 return;
89 
90         if ((is_depth_blit || is_stencil_blit) &&
91             !util_format_is_depth_or_stencil(info->dst.format))
92                 return;
93 
94         int dst_surface_width = u_minify(info->dst.resource->width0,
95                                          info->dst.level);
96         int dst_surface_height = u_minify(info->dst.resource->height0,
97                                          info->dst.level);
98         if (is_tile_unaligned(info->dst.box.x, tile_width) ||
99             is_tile_unaligned(info->dst.box.y, tile_height) ||
100             (is_tile_unaligned(info->dst.box.width, tile_width) &&
101              info->dst.box.x + info->dst.box.width != dst_surface_width) ||
102             (is_tile_unaligned(info->dst.box.height, tile_height) &&
103              info->dst.box.y + info->dst.box.height != dst_surface_height)) {
104                 return;
105         }
106 
107         /* VC4_PACKET_LOAD_TILE_BUFFER_GENERAL uses the
108          * VC4_PACKET_TILE_RENDERING_MODE_CONFIG's width (determined by our
109          * destination surface) to determine the stride.  This may be wrong
110          * when reading from texture miplevels > 0, which are stored in
111          * POT-sized areas.  For MSAA, the tile addresses are computed
112          * explicitly by the RCL, but still use the destination width to
113          * determine the stride (which could be fixed by explicitly supplying
114          * it in the ABI).
115          */
116         struct vc4_resource *rsc = vc4_resource(info->src.resource);
117 
118         uint32_t stride;
119 
120         if (info->src.resource->nr_samples > 1)
121                 stride = align(dst_surface_width, 32) * 4 * rsc->cpp;
122         else if (rsc->slices[info->src.level].tiling == VC4_TILING_FORMAT_T)
123                 stride = align(dst_surface_width * rsc->cpp, 128);
124         else
125                 stride = align(dst_surface_width * rsc->cpp, 16);
126 
127         if (stride != rsc->slices[info->src.level].stride)
128                 return;
129 
130         if (info->dst.resource->format != info->src.resource->format)
131                 return;
132 
133         if (false) {
134                 fprintf(stderr, "RCL blit from %d,%d to %d,%d (%d,%d)\n",
135                         info->src.box.x,
136                         info->src.box.y,
137                         info->dst.box.x,
138                         info->dst.box.y,
139                         info->dst.box.width,
140                         info->dst.box.height);
141         }
142 
143         struct pipe_surface *dst_surf =
144                 vc4_get_blit_surface(pctx, info->dst.resource, info->dst.level,
145                                            info->dst.box.z);
146         struct pipe_surface *src_surf =
147                 vc4_get_blit_surface(pctx, info->src.resource, info->src.level,
148                                            info->src.box.z);
149 
150         vc4_flush_jobs_reading_resource(vc4, info->src.resource);
151 
152         struct vc4_job *job;
153         if (is_color_blit) {
154                 job = vc4_get_job(vc4, dst_surf, NULL);
155                 pipe_surface_reference(&job->color_read, src_surf);
156         } else {
157                 job = vc4_get_job(vc4, NULL, dst_surf);
158                 pipe_surface_reference(&job->zs_read, src_surf);
159         }
160 
161         job->draw_min_x = info->dst.box.x;
162         job->draw_min_y = info->dst.box.y;
163         job->draw_max_x = info->dst.box.x + info->dst.box.width;
164         job->draw_max_y = info->dst.box.y + info->dst.box.height;
165         job->draw_width = dst_surf->width;
166         job->draw_height = dst_surf->height;
167 
168         job->tile_width = tile_width;
169         job->tile_height = tile_height;
170         job->msaa = msaa;
171         job->needs_flush = true;
172 
173         if (is_color_blit) {
174                 job->resolve |= PIPE_CLEAR_COLOR;
175                 info->mask &= ~PIPE_MASK_RGBA;
176         }
177 
178         if (is_depth_blit) {
179                 job->resolve |= PIPE_CLEAR_DEPTH;
180                 info->mask &= ~PIPE_MASK_Z;
181         }
182 
183         if (is_stencil_blit) {
184                 job->resolve |= PIPE_CLEAR_STENCIL;
185                 info->mask &= ~PIPE_MASK_S;
186         }
187 
188         vc4_job_submit(vc4, job);
189 
190         pipe_surface_reference(&dst_surf, NULL);
191         pipe_surface_reference(&src_surf, NULL);
192 }
193 
194 void
vc4_blitter_save(struct vc4_context * vc4)195 vc4_blitter_save(struct vc4_context *vc4)
196 {
197         util_blitter_save_fragment_constant_buffer_slot(vc4->blitter,
198                                                         vc4->constbuf[PIPE_SHADER_FRAGMENT].cb);
199         util_blitter_save_vertex_buffers(vc4->blitter, vc4->vertexbuf.vb,
200                                          vc4->vertexbuf.count);
201         util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
202         util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
203         util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
204         util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
205         util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
206         util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
207         util_blitter_save_blend(vc4->blitter, vc4->blend);
208         util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
209         util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
210         util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask, 0);
211         util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
212         util_blitter_save_fragment_sampler_states(vc4->blitter,
213                         vc4->fragtex.num_samplers,
214                         (void **)vc4->fragtex.samplers);
215         util_blitter_save_fragment_sampler_views(vc4->blitter,
216                         vc4->fragtex.num_textures, vc4->fragtex.textures);
217 }
218 
vc4_get_yuv_vs(struct pipe_context * pctx)219 static void *vc4_get_yuv_vs(struct pipe_context *pctx)
220 {
221    struct vc4_context *vc4 = vc4_context(pctx);
222    struct pipe_screen *pscreen = pctx->screen;
223 
224    if (vc4->yuv_linear_blit_vs)
225            return vc4->yuv_linear_blit_vs;
226 
227    const struct nir_shader_compiler_options *options =
228            pscreen->get_compiler_options(pscreen,
229                                          PIPE_SHADER_IR_NIR,
230                                          PIPE_SHADER_VERTEX);
231 
232    nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_VERTEX, options,
233                                                   "linear_blit_vs");
234 
235    const struct glsl_type *vec4 = glsl_vec4_type();
236    nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
237                                               vec4, "pos");
238 
239    nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
240                                                vec4, "gl_Position");
241    pos_out->data.location = VARYING_SLOT_POS;
242 
243    nir_store_var(&b, pos_out, nir_load_var(&b, pos_in), 0xf);
244 
245    vc4->yuv_linear_blit_vs = pipe_shader_from_nir(pctx, b.shader);
246 
247    return vc4->yuv_linear_blit_vs;
248 }
249 
vc4_get_yuv_fs(struct pipe_context * pctx,int cpp)250 static void *vc4_get_yuv_fs(struct pipe_context *pctx, int cpp)
251 {
252    struct vc4_context *vc4 = vc4_context(pctx);
253    struct pipe_screen *pscreen = pctx->screen;
254    struct pipe_shader_state **cached_shader;
255    const char *name;
256 
257    if (cpp == 1) {
258            cached_shader = &vc4->yuv_linear_blit_fs_8bit;
259            name = "linear_blit_8bit_fs";
260    } else {
261            cached_shader = &vc4->yuv_linear_blit_fs_16bit;
262            name = "linear_blit_16bit_fs";
263    }
264 
265    if (*cached_shader)
266            return *cached_shader;
267 
268    const struct nir_shader_compiler_options *options =
269            pscreen->get_compiler_options(pscreen,
270                                          PIPE_SHADER_IR_NIR,
271                                          PIPE_SHADER_FRAGMENT);
272 
273    nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_FRAGMENT,
274                                                   options, "%s", name);
275 
276    const struct glsl_type *vec4 = glsl_vec4_type();
277    const struct glsl_type *glsl_int = glsl_int_type();
278 
279    nir_variable *color_out = nir_variable_create(b.shader, nir_var_shader_out,
280                                                  vec4, "f_color");
281    color_out->data.location = FRAG_RESULT_COLOR;
282 
283    nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
284                                               vec4, "pos");
285    pos_in->data.location = VARYING_SLOT_POS;
286    nir_def *pos = nir_load_var(&b, pos_in);
287 
288    nir_def *one = nir_imm_int(&b, 1);
289    nir_def *two = nir_imm_int(&b, 2);
290 
291    nir_def *x = nir_f2i32(&b, nir_channel(&b, pos, 0));
292    nir_def *y = nir_f2i32(&b, nir_channel(&b, pos, 1));
293 
294    nir_variable *stride_in = nir_variable_create(b.shader, nir_var_uniform,
295                                                  glsl_int, "stride");
296    nir_def *stride = nir_load_var(&b, stride_in);
297 
298    nir_def *x_offset;
299    nir_def *y_offset;
300    if (cpp == 1) {
301            nir_def *intra_utile_x_offset =
302                    nir_ishl(&b, nir_iand(&b, x, one), two);
303            nir_def *inter_utile_x_offset =
304                    nir_ishl(&b, nir_iand(&b, x, nir_imm_int(&b, ~3)), one);
305 
306            x_offset = nir_iadd(&b,
307                                intra_utile_x_offset,
308                                inter_utile_x_offset);
309            y_offset = nir_imul(&b,
310                                nir_iadd(&b,
311                                         nir_ishl(&b, y, one),
312                                         nir_ushr(&b, nir_iand(&b, x, two), one)),
313                                stride);
314    } else {
315            x_offset = nir_ishl(&b, x, two);
316            y_offset = nir_imul(&b, y, stride);
317    }
318 
319    nir_def *load =
320       nir_load_ubo(&b, 1, 32, one, nir_iadd(&b, x_offset, y_offset),
321                    .align_mul = 4,
322                    .align_offset = 0,
323                    .range_base = 0,
324                    .range = ~0);
325 
326    nir_store_var(&b, color_out,
327                  nir_unpack_unorm_4x8(&b, load),
328                  0xf);
329 
330    *cached_shader = pipe_shader_from_nir(pctx, b.shader);
331 
332    return *cached_shader;
333 }
334 
335 static void
vc4_yuv_blit(struct pipe_context * pctx,struct pipe_blit_info * info)336 vc4_yuv_blit(struct pipe_context *pctx, struct pipe_blit_info *info)
337 {
338         struct vc4_context *vc4 = vc4_context(pctx);
339         struct vc4_resource *src = vc4_resource(info->src.resource);
340         struct vc4_resource *dst = vc4_resource(info->dst.resource);
341         bool ok;
342 
343         if (!(info->mask & PIPE_MASK_RGBA))
344                 return;
345 
346         if (info->swizzle_enable)
347                 return;
348         if (src->tiled)
349                 return;
350 
351         if (src->base.format != PIPE_FORMAT_R8_UNORM &&
352             src->base.format != PIPE_FORMAT_R8G8_UNORM)
353                 return;
354 
355         /* YUV blits always turn raster-order to tiled */
356         assert(dst->base.format == src->base.format);
357         assert(dst->tiled);
358 
359         /* Always 1:1 and at the origin */
360         assert(info->src.box.x == 0 && info->dst.box.x == 0);
361         assert(info->src.box.y == 0 && info->dst.box.y == 0);
362         assert(info->src.box.width == info->dst.box.width);
363         assert(info->src.box.height == info->dst.box.height);
364 
365         if ((src->slices[info->src.level].offset & 3) ||
366             (src->slices[info->src.level].stride & 3)) {
367                 perf_debug("YUV-blit src texture offset/stride misaligned: 0x%08x/%d\n",
368                            src->slices[info->src.level].offset,
369                            src->slices[info->src.level].stride);
370                 goto fallback;
371         }
372 
373         vc4_blitter_save(vc4);
374 
375         /* Create a renderable surface mapping the T-tiled shadow buffer.
376          */
377         struct pipe_surface dst_tmpl;
378         util_blitter_default_dst_texture(&dst_tmpl, info->dst.resource,
379                                          info->dst.level, info->dst.box.z);
380         dst_tmpl.format = PIPE_FORMAT_RGBA8888_UNORM;
381         struct pipe_surface *dst_surf =
382                 pctx->create_surface(pctx, info->dst.resource, &dst_tmpl);
383         if (!dst_surf) {
384                 fprintf(stderr, "Failed to create YUV dst surface\n");
385                 util_blitter_unset_running_flag(vc4->blitter);
386                 return;
387         }
388         dst_surf->width = align(dst_surf->width, 8) / 2;
389         if (dst->cpp == 1)
390                 dst_surf->height /= 2;
391 
392         /* Set the constant buffer. */
393         uint32_t stride = src->slices[info->src.level].stride;
394         struct pipe_constant_buffer cb_uniforms = {
395                 .user_buffer = &stride,
396                 .buffer_size = sizeof(stride),
397         };
398         pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 0, false, &cb_uniforms);
399         struct pipe_constant_buffer cb_src = {
400                 .buffer = info->src.resource,
401                 .buffer_offset = src->slices[info->src.level].offset,
402                 .buffer_size = (src->bo->size -
403                                 src->slices[info->src.level].offset),
404         };
405         pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false, &cb_src);
406 
407         /* Unbind the textures, to make sure we don't try to recurse into the
408          * shadow blit.
409          */
410         pctx->set_sampler_views(pctx, PIPE_SHADER_FRAGMENT, 0, 0, 0, false, NULL);
411         pctx->bind_sampler_states(pctx, PIPE_SHADER_FRAGMENT, 0, 0, NULL);
412 
413         util_blitter_custom_shader(vc4->blitter, dst_surf,
414                                    vc4_get_yuv_vs(pctx),
415                                    vc4_get_yuv_fs(pctx, src->cpp));
416 
417         util_blitter_restore_textures(vc4->blitter);
418         util_blitter_restore_constant_buffer_state(vc4->blitter);
419         /* Restore cb1 (util_blitter doesn't handle this one). */
420         struct pipe_constant_buffer cb_disabled = { 0 };
421         pctx->set_constant_buffer(pctx, PIPE_SHADER_FRAGMENT, 1, false, &cb_disabled);
422 
423         pipe_surface_reference(&dst_surf, NULL);
424 
425         info->mask &= ~PIPE_MASK_RGBA;
426 
427         return;
428 
429 fallback:
430         /* Do an immediate SW fallback, since the render blit path
431          * would just recurse.
432          */
433         ok = util_try_blit_via_copy_region(pctx, info, false);
434         assert(ok); (void)ok;
435 
436         info->mask &= ~PIPE_MASK_RGBA;
437 }
438 
439 static void
vc4_render_blit(struct pipe_context * ctx,struct pipe_blit_info * info)440 vc4_render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
441 {
442         struct vc4_context *vc4 = vc4_context(ctx);
443 
444         if (!info->mask)
445                 return;
446 
447         if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
448                 fprintf(stderr, "blit unsupported %s -> %s\n",
449                     util_format_short_name(info->src.resource->format),
450                     util_format_short_name(info->dst.resource->format));
451                 return;
452         }
453 
454         /* Enable the scissor, so we get a minimal set of tiles rendered. */
455         if (!info->scissor_enable) {
456                 info->scissor_enable = true;
457                 info->scissor.minx = info->dst.box.x;
458                 info->scissor.miny = info->dst.box.y;
459                 info->scissor.maxx = info->dst.box.x + info->dst.box.width;
460                 info->scissor.maxy = info->dst.box.y + info->dst.box.height;
461         }
462 
463         vc4_blitter_save(vc4);
464         util_blitter_blit(vc4->blitter, info, NULL);
465 
466         info->mask = 0;
467 }
468 
469 /* Implement stencil and stencil/depth blit by reinterpreting stencil data as
470  * an RGBA8888 texture.
471  */
472 static void
vc4_stencil_blit(struct pipe_context * ctx,struct pipe_blit_info * info)473 vc4_stencil_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
474 {
475         struct vc4_context *vc4 = vc4_context(ctx);
476         struct vc4_resource *src = vc4_resource(info->src.resource);
477         struct vc4_resource *dst = vc4_resource(info->dst.resource);
478         enum pipe_format src_format, dst_format;
479 
480         if ((info->mask & PIPE_MASK_S) == 0)
481                 return;
482 
483         src_format = (info->mask & PIPE_MASK_ZS) ?
484                      PIPE_FORMAT_RGBA8888_UINT :
485                      PIPE_FORMAT_R8_UINT;
486 
487         dst_format = (info->mask & PIPE_MASK_ZS) ?
488                      PIPE_FORMAT_RGBA8888_UINT :
489                      PIPE_FORMAT_R8_UINT;
490 
491         /* Initialize the surface */
492         struct pipe_surface dst_tmpl = {
493                 .u.tex = {
494                         .level = info->dst.level,
495                         .first_layer = info->dst.box.z,
496                         .last_layer = info->dst.box.z,
497                 },
498                 .format = dst_format,
499         };
500         struct pipe_surface *dst_surf =
501                 ctx->create_surface(ctx, &dst->base, &dst_tmpl);
502 
503         /* Initialize the sampler view */
504         struct pipe_sampler_view src_tmpl = {
505                 .target = (src->base.target == PIPE_TEXTURE_CUBE_ARRAY) ?
506                           PIPE_TEXTURE_2D_ARRAY :
507                           src->base.target,
508                 .format = src_format,
509                 .u.tex =  {
510                         .first_level = info->src.level,
511                         .last_level = info->src.level,
512                         .first_layer = 0,
513                         .last_layer = (PIPE_TEXTURE_2D ?
514                                        u_minify(src->base.depth0,
515                                                 info->src.level) - 1 :
516                                        src->base.array_size - 1),
517                 },
518                 .swizzle_r = PIPE_SWIZZLE_X,
519                 .swizzle_g = PIPE_SWIZZLE_Y,
520                 .swizzle_b = PIPE_SWIZZLE_Z,
521                 .swizzle_a = PIPE_SWIZZLE_W,
522         };
523         struct pipe_sampler_view *src_view =
524                 ctx->create_sampler_view(ctx, &src->base, &src_tmpl);
525 
526         vc4_blitter_save(vc4);
527         util_blitter_blit_generic(vc4->blitter, dst_surf, &info->dst.box,
528                                   src_view, &info->src.box,
529                                   src->base.width0, src->base.height0,
530                                   (info->mask & PIPE_MASK_ZS) ?
531                                   PIPE_MASK_RGBA : PIPE_MASK_R,
532                                   PIPE_TEX_FILTER_NEAREST,
533                                   info->scissor_enable ? &info->scissor :  NULL,
534                                   info->alpha_blend, false, 0, NULL);
535 
536         pipe_surface_reference(&dst_surf, NULL);
537         pipe_sampler_view_reference(&src_view, NULL);
538 
539         info->mask &= ~PIPE_MASK_ZS;
540 }
541 
542 /* Optimal hardware path for blitting pixels.
543  * Scaling, format conversion, up- and downsampling (resolve) are allowed.
544  */
545 void
vc4_blit(struct pipe_context * pctx,const struct pipe_blit_info * blit_info)546 vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
547 {
548         struct pipe_blit_info info = *blit_info;
549 
550         MESA_TRACE_FUNC();
551 
552         vc4_yuv_blit(pctx, &info);
553 
554         vc4_tile_blit(pctx, &info);
555 
556         if (info.mask &&
557             util_try_blit_via_copy_region(pctx, &info, false))
558                 return;
559 
560         vc4_stencil_blit(pctx, &info);
561 
562         vc4_render_blit(pctx, &info);
563 
564         if (info.mask)
565                 fprintf(stderr, "Unsupported blit\n");
566 }
567