Home
last modified time | relevance | path

Searched refs:loadBinaryFileToVector (Results 1 – 1 of 1) sorted by relevance

/cts/hostsidetests/graphics/gpuprofiling/app/jni/
Dvulkan_renderer.cpp44 std::vector<uint8_t> loadBinaryFileToVector(const char *file_path, AAssetManager *assetManager) { in loadBinaryFileToVector() function
607 auto vertShaderCode = loadBinaryFileToVector("shaders/shader.vert.spv", assetManager); in createGraphicsPipeline()
608 auto fragShaderCode = loadBinaryFileToVector("shaders/shader.frag.spv", assetManager); in createGraphicsPipeline()