Searched refs:setUseYuvSampling (Results 1 – 2 of 2) sorted by relevance
120 mTextureRender.setUseYuvSampling(mEXTYuvTargetSupported && useYuvSampling); in setup()
117 public void setUseYuvSampling(boolean useYuvSampling) { in setUseYuvSampling() method in TextureRender