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/development/tools/winscope/src/viewers/components/rects/
Dcanvas.ts183 const mesh = !existingGraphics constant
188 existingGraphics.mesh,
190 this.lastScene.rectIdToRectGraphics.set(rect.id, {rect, mesh});
219 .map((graphics) => graphics.mesh),
257 const mesh = new THREE.Mesh( constant
263 this.addFillRegionMesh(rect, fillMaterial, mesh);
265 this.addRectBorders(rect, mesh);
267 mesh.position.x = 0;
268 mesh.position.y = 0;
269 mesh.position.z = rect.topLeft.z;
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Dcanvas_test.ts529 mesh: THREE.Mesh,
533 const material = mesh.material as THREE.MeshBasicMaterial;