Searched refs:AutoTexture (Results 1 – 4 of 4) sorted by relevance
/device/generic/goldfish/hals/camera/ |
D | abc3d.h | 87 struct AutoTexture : CantCopyAssign { struct 88 AutoTexture() = default; 89 AutoTexture(GLenum target); 90 AutoTexture(GLenum target, 97 AutoTexture(AutoTexture&&) noexcept; 98 AutoTexture& operator=(AutoTexture&&) noexcept; argument 99 ~AutoTexture();
|
D | abc3d.cpp | 240 AutoTexture::AutoTexture(const GLenum target) { in AutoTexture() function in android::hardware::camera::provider::implementation::abc3d::AutoTexture 249 AutoTexture::AutoTexture(const GLenum target, in AutoTexture() function in android::hardware::camera::provider::implementation::abc3d::AutoTexture 265 AutoTexture::AutoTexture(AutoTexture&& rhs) noexcept in AutoTexture() function in android::hardware::camera::provider::implementation::abc3d::AutoTexture 268 AutoTexture& AutoTexture::operator=(AutoTexture&& rhs) noexcept { in operator =() 275 AutoTexture::~AutoTexture() { in ~AutoTexture() 279 void AutoTexture::clear() { in clear()
|
D | FakeRotatingCamera.cpp | 96 abc3d::AutoTexture loadTestPatternTextureA() { in loadTestPatternTextureA() 111 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGB, 8, 8, in loadTestPatternTextureA() 120 abc3d::AutoTexture loadTestPatternTextureColors() { in loadTestPatternTextureColors() 147 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGBA, 8, 8, in loadTestPatternTextureColors() 156 abc3d::AutoTexture loadTestPatternTextureAcircles() { in loadTestPatternTextureAcircles() 190 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGB, in loadTestPatternTextureAcircles() 199 abc3d::AutoTexture loadTestPatternTexture() { in loadTestPatternTexture() 351 abc3d::AutoTexture testPatternTexture = loadTestPatternTexture(); in initOpenGL() 748 abc3d::AutoTexture fboTex(GL_TEXTURE_2D); in renderIntoRGBA()
|
D | FakeRotatingCamera.h | 130 abc3d::AutoTexture mGlTestPatternTexture;
|