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Searched refs:AutoTexture (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish/hals/camera/
Dabc3d.h87 struct AutoTexture : CantCopyAssign { struct
88 AutoTexture() = default;
89 AutoTexture(GLenum target);
90 AutoTexture(GLenum target,
97 AutoTexture(AutoTexture&&) noexcept;
98 AutoTexture& operator=(AutoTexture&&) noexcept; argument
99 ~AutoTexture();
Dabc3d.cpp240 AutoTexture::AutoTexture(const GLenum target) { in AutoTexture() function in android::hardware::camera::provider::implementation::abc3d::AutoTexture
249 AutoTexture::AutoTexture(const GLenum target, in AutoTexture() function in android::hardware::camera::provider::implementation::abc3d::AutoTexture
265 AutoTexture::AutoTexture(AutoTexture&& rhs) noexcept in AutoTexture() function in android::hardware::camera::provider::implementation::abc3d::AutoTexture
268 AutoTexture& AutoTexture::operator=(AutoTexture&& rhs) noexcept { in operator =()
275 AutoTexture::~AutoTexture() { in ~AutoTexture()
279 void AutoTexture::clear() { in clear()
DFakeRotatingCamera.cpp96 abc3d::AutoTexture loadTestPatternTextureA() { in loadTestPatternTextureA()
111 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGB, 8, 8, in loadTestPatternTextureA()
120 abc3d::AutoTexture loadTestPatternTextureColors() { in loadTestPatternTextureColors()
147 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGBA, 8, 8, in loadTestPatternTextureColors()
156 abc3d::AutoTexture loadTestPatternTextureAcircles() { in loadTestPatternTextureAcircles()
190 abc3d::AutoTexture tex(GL_TEXTURE_2D, GL_RGB, in loadTestPatternTextureAcircles()
199 abc3d::AutoTexture loadTestPatternTexture() { in loadTestPatternTexture()
351 abc3d::AutoTexture testPatternTexture = loadTestPatternTexture(); in initOpenGL()
748 abc3d::AutoTexture fboTex(GL_TEXTURE_2D); in renderIntoRGBA()
DFakeRotatingCamera.h130 abc3d::AutoTexture mGlTestPatternTexture;