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Searched refs:mMemoryLotsAvailable (Results 1 – 2 of 2) sorted by relevance

/device/generic/goldfish-opengl/system/codecs/c2/decoders/base/
Dgoldfish_media_utils.cpp70 if (mMemoryLotsAvailable[slot]) { in getMemorySlot()
71 mMemoryLotsAvailable[slot] = false; in getMemorySlot()
78 if (lot < 0 || lot >= mMemoryLotsAvailable.size()) { in returnMemorySlot()
82 if (mMemoryLotsAvailable[lot] == false) { in returnMemorySlot()
83 mMemoryLotsAvailable[lot] = true; in returnMemorySlot()
91 std::vector<bool> mMemoryLotsAvailable = std::vector<bool>(32, true); member in GoldfishMediaTransportImpl
/device/generic/goldfish-opengl/system/codecs/omx/common/
Dgoldfish_media_utils.cpp68 if (mMemoryLotsAvailable[slot]) { in getMemorySlot()
69 mMemoryLotsAvailable[slot] = false; in getMemorySlot()
76 if (lot < 0 || lot >= mMemoryLotsAvailable.size()) { in returnMemorySlot()
80 if (mMemoryLotsAvailable[lot] == false) { in returnMemorySlot()
81 mMemoryLotsAvailable[lot] = true; in returnMemorySlot()
88 std::vector<bool> mMemoryLotsAvailable = std::vector<bool>(32,true); member in GoldfishMediaTransportImpl