Searched refs:BindVertexArray (Results 1 – 11 of 11) sorted by relevance
/external/skia/src/gpu/ganesh/gl/ |
D | GrGLAssembleWebGLInterfaceAutogen.cpp | 147 GET_PROC(BindVertexArray); in GrGLMakeAssembledWebGLInterface() 151 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLMakeAssembledWebGLInterface() 155 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLMakeAssembledWebGLInterface()
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D | GrGLAssembleGLInterfaceAutogen.cpp | 169 GET_PROC(BindVertexArray); in GrGLMakeAssembledGLInterface() 173 GET_PROC(BindVertexArray); in GrGLMakeAssembledGLInterface() 177 GET_PROC_SUFFIX(BindVertexArray, APPLE); in GrGLMakeAssembledGLInterface()
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D | GrGLAssembleGLESInterfaceAutogen.cpp | 163 GET_PROC(BindVertexArray); in GrGLMakeAssembledGLESInterface() 167 GET_PROC_SUFFIX(BindVertexArray, OES); in GrGLMakeAssembledGLESInterface()
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D | GrGLGpu.h | 713 GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); in setVertexArrayID()
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/external/rust/android-crates-io/crates/gl/examples/ |
D | triangle.rs | 138 gl::BindVertexArray(vao); in main()
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/external/rust/android-crates-io/crates/khronos-egl/examples/ |
D | wayland-static.rs | 272 gl::BindVertexArray(vertex_input); in render()
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D | wayland-dynamic.rs | 282 gl::BindVertexArray(vertex_input); in render()
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/external/skia/tools/gpu/gl/interface/ |
D | interface.json5 | 94 "BindVertexArray", "DeleteVertexArrays", "GenVertexArrays",
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/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1142 { "glBindVertexArray", _O(BindVertexArray) },
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_0_autogen.cpp | 220 ANGLE_CAPTURE_GL(BindVertexArray, isCallValid, context, arrayPacked); in GL_BindVertexArray()
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/external/rust/android-crates-io/crates/gl/out/ |
D | bindings.rs | 1550 … fn BindVertexArray(array: types::GLuint) -> () { __gl_imports::mem::transmute::<_, extern "system… in BindVertexArray() function 3350 pub static mut BindVertexArray: FnPtr = FnPtr { constant 6575 pub mod BindVertexArray { module 6583 unsafe { storage::BindVertexArray.is_loaded } in is_loaded() 6589 …storage::BindVertexArray = FnPtr::new(metaloadfn(&mut loadfn, "glBindVertexArray", &["glBindVertex… in load_with() 20664 BindVertexArray::load_with(&mut *loadfn); in load_with()
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