Searched refs:CommandEncoder (Results 1 – 9 of 9) sorted by relevance
43 class CommandEncoder; variable200 void setActiveCommandEncoder(CommandEncoder *encoder);201 void invalidateActiveCommandEncoder(CommandEncoder *encoder);212 CommandEncoder *getPendingCommandEncoder();236 CommandEncoder *mActiveRenderEncoder = nullptr;237 CommandEncoder *mActiveBlitOrComputeEncoder = nullptr;258 class CommandEncoder : public WrappedObject<id<MTLCommandEncoder>>, angle::NonCopyable268 virtual ~CommandEncoder();275 CommandEncoder &markResourceBeingWrittenByGPU(const BufferRef &buffer);276 CommandEncoder &markResourceBeingWrittenByGPU(const TextureRef &texture);[all …]
955 mtl::CommandEncoder *currentEncoder = getPendingCommandEncoder();1003 CommandEncoder *currentEncoder = getPendingCommandEncoder();1036 void CommandBuffer::setActiveCommandEncoder(CommandEncoder *encoder)1038 if (encoder->getType() == CommandEncoder::Type::RENDER)1058 void CommandBuffer::invalidateActiveCommandEncoder(CommandEncoder *encoder)1076 CommandEncoder *CommandBuffer::getPendingCommandEncoder()1164 CommandEncoder *currentEncoder = getPendingCommandEncoder();1174 CommandEncoder *currentEncoder = getPendingCommandEncoder();1182 // CommandEncoder implementation1183 CommandEncoder::CommandEncoder(CommandBuffer *cmdBuffer, Type type)[all …]
162 wgpu::CommandEncoder fCommandEncoder;
124 wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); in flushSingleLevelUpdates()335 wgpu::CommandEncoder encoder = device.CreateCommandEncoder(); in readPixels()614 wgpu::CommandEncoder &commandEncoder = context->getCurrentCommandEncoder(); in readDataImmediate()
293 wgpu::CommandEncoder &getCurrentCommandEncoder();365 wgpu::CommandEncoder mCurrentCommandEncoder;
522 wgpu::CommandEncoder &commandEncoder = contextWgpu->getCurrentCommandEncoder(); in syncClientArrays()
185 wgpu::CommandEncoder &ContextWgpu::getCurrentCommandEncoder() in getCurrentCommandEncoder()
910 ::dawn::CommandEncoder encoder = device_->CreateCommandEncoder(); in DoClear()1308 ::dawn::CommandEncoder encoder = device_->CreateCommandEncoder(); in DoDrawRect()1382 ::dawn::CommandEncoder encoder = device_->CreateCommandEncoder(); in DoDrawArrays()1433 ::dawn::CommandEncoder encoder = device_->CreateCommandEncoder(); in DoCompute()
317 "src/dawn/native/CommandEncoder.cpp",318 "src/dawn/native/CommandEncoder.h",