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Searched refs:CopyToFloatVertexData (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Dformatutils11.cpp391 &CopyToFloatVertexData<GLushort, 1, 2, false, false>); in GetVertexFormatInfo_FL_9_3()
398 &CopyToFloatVertexData<GLushort, 2, 2, false, false>); in GetVertexFormatInfo_FL_9_3()
405 &CopyToFloatVertexData<GLushort, 3, 3, false, false>); in GetVertexFormatInfo_FL_9_3()
412 &CopyToFloatVertexData<GLushort, 4, 4, false, false>); in GetVertexFormatInfo_FL_9_3()
420 &CopyToFloatVertexData<GLushort, 1, 2, true, false>); in GetVertexFormatInfo_FL_9_3()
426 &CopyToFloatVertexData<GLushort, 2, 2, true, false>); in GetVertexFormatInfo_FL_9_3()
432 &CopyToFloatVertexData<GLushort, 3, 3, true, false>); in GetVertexFormatInfo_FL_9_3()
438 &CopyToFloatVertexData<GLushort, 4, 4, true, false>); in GetVertexFormatInfo_FL_9_3()
723 &CopyToFloatVertexData<GLint, 1, 1, true, false>); in GetVertexFormatInfo()
729 &CopyToFloatVertexData<GLint, 2, 2, true, false>); in GetVertexFormatInfo()
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/external/angle/src/libANGLE/renderer/vulkan/
Dvk_format_table_autogen.cpp1490 CopyToFloatVertexData<GLshort, 4, 4, false, false>, true}, in initialize()
1492 CopyToFloatVertexData<GLshort, 4, 4, false, true>, true}}; in initialize()
1526 CopyToFloatVertexData<GLushort, 4, 4, false, false>, true}, in initialize()
1528 CopyToFloatVertexData<GLushort, 4, 4, false, true>, true}}; in initialize()
1592 CopyToFloatVertexData<GLshort, 3, 3, true, false>, true}, in initialize()
1594 CopyToFloatVertexData<GLshort, 3, 3, true, true>, true}, in initialize()
1596 CopyToFloatVertexData<GLshort, 3, 4, true, true>, true}}; in initialize()
1612 CopyToFloatVertexData<GLshort, 3, 3, false, false>, true}, in initialize()
1614 CopyToFloatVertexData<GLshort, 3, 3, false, true>, true}, in initialize()
1616 CopyToFloatVertexData<GLshort, 3, 4, false, true>, true}}; in initialize()
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/external/angle/src/libANGLE/renderer/wgpu/
Dwgpu_format_table_autogen.cpp1196 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 4, 4, false, false>; in initialize()
1224 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 4, 4, false, false>; in initialize()
1266 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 3, 4, false, false>; in initialize()
1287 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 3, 4, false, false>; in initialize()
1325 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 2, 2, false, false>; in initialize()
1353 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 2, 2, false, false>; in initialize()
1385 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 1, 1, false, false>; in initialize()
1411 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 1, 1, false, false>; in initialize()
1447 mVertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, true, false>; in initialize()
1455 mVertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, false, false>; in initialize()
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/external/angle/src/libANGLE/renderer/
Dcopyvertex.h49 void CopyToFloatVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
Dcopyvertex.inc.h237 inline void CopyToFloatVertexData(const uint8_t *input, in CopyToFloatVertexData() function
/external/angle/src/libANGLE/renderer/metal/
Dmtl_format_table_autogen.mm3674 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, true, false>;
3682 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, false, false>;
3690 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, true, false>;
3698 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, false, false>;
3714 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, true, false>;
3722 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, false, false>;
3730 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, true, false>;
3738 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, false, false>;
3754 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, true, false>;
3762 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, false, false>;
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp58 // - SintToFloat and UintToFloat correspond to CopyToFloatVertexData with normalized=false.
60 // - SnormToFloat and UnormToFloat correspond to CopyToFloatVertexData with normalized=true.