/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | formatutils11.cpp | 391 &CopyToFloatVertexData<GLushort, 1, 2, false, false>); in GetVertexFormatInfo_FL_9_3() 398 &CopyToFloatVertexData<GLushort, 2, 2, false, false>); in GetVertexFormatInfo_FL_9_3() 405 &CopyToFloatVertexData<GLushort, 3, 3, false, false>); in GetVertexFormatInfo_FL_9_3() 412 &CopyToFloatVertexData<GLushort, 4, 4, false, false>); in GetVertexFormatInfo_FL_9_3() 420 &CopyToFloatVertexData<GLushort, 1, 2, true, false>); in GetVertexFormatInfo_FL_9_3() 426 &CopyToFloatVertexData<GLushort, 2, 2, true, false>); in GetVertexFormatInfo_FL_9_3() 432 &CopyToFloatVertexData<GLushort, 3, 3, true, false>); in GetVertexFormatInfo_FL_9_3() 438 &CopyToFloatVertexData<GLushort, 4, 4, true, false>); in GetVertexFormatInfo_FL_9_3() 723 &CopyToFloatVertexData<GLint, 1, 1, true, false>); in GetVertexFormatInfo() 729 &CopyToFloatVertexData<GLint, 2, 2, true, false>); in GetVertexFormatInfo() [all …]
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_format_table_autogen.cpp | 1490 CopyToFloatVertexData<GLshort, 4, 4, false, false>, true}, in initialize() 1492 CopyToFloatVertexData<GLshort, 4, 4, false, true>, true}}; in initialize() 1526 CopyToFloatVertexData<GLushort, 4, 4, false, false>, true}, in initialize() 1528 CopyToFloatVertexData<GLushort, 4, 4, false, true>, true}}; in initialize() 1592 CopyToFloatVertexData<GLshort, 3, 3, true, false>, true}, in initialize() 1594 CopyToFloatVertexData<GLshort, 3, 3, true, true>, true}, in initialize() 1596 CopyToFloatVertexData<GLshort, 3, 4, true, true>, true}}; in initialize() 1612 CopyToFloatVertexData<GLshort, 3, 3, false, false>, true}, in initialize() 1614 CopyToFloatVertexData<GLshort, 3, 3, false, true>, true}, in initialize() 1616 CopyToFloatVertexData<GLshort, 3, 4, false, true>, true}}; in initialize() [all …]
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/external/angle/src/libANGLE/renderer/wgpu/ |
D | wgpu_format_table_autogen.cpp | 1196 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 4, 4, false, false>; in initialize() 1224 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 4, 4, false, false>; in initialize() 1266 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 3, 4, false, false>; in initialize() 1287 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 3, 4, false, false>; in initialize() 1325 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 2, 2, false, false>; in initialize() 1353 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 2, 2, false, false>; in initialize() 1385 mVertexLoadFunction = CopyToFloatVertexData<GLshort, 1, 1, false, false>; in initialize() 1411 mVertexLoadFunction = CopyToFloatVertexData<GLushort, 1, 1, false, false>; in initialize() 1447 mVertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, true, false>; in initialize() 1455 mVertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, false, false>; in initialize() [all …]
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/external/angle/src/libANGLE/renderer/ |
D | copyvertex.h | 49 void CopyToFloatVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
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D | copyvertex.inc.h | 237 inline void CopyToFloatVertexData(const uint8_t *input, in CopyToFloatVertexData() function
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_format_table_autogen.mm | 3674 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, true, false>; 3682 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 4, 4, false, false>; 3690 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, true, false>; 3698 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 4, 4, false, false>; 3714 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, true, false>; 3722 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 3, 3, false, false>; 3730 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, true, false>; 3738 this->vertexLoadFunction = CopyToFloatVertexData<GLuint, 3, 3, false, false>; 3754 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, true, false>; 3762 this->vertexLoadFunction = CopyToFloatVertexData<GLint, 2, 2, false, false>; [all …]
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/external/angle/src/libANGLE/renderer/vulkan/shaders/src/ |
D | ConvertVertex.comp | 58 // - SintToFloat and UintToFloat correspond to CopyToFloatVertexData with normalized=false. 60 // - SnormToFloat and UnormToFloat correspond to CopyToFloatVertexData with normalized=true.
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