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Searched refs:CubeFaceArray (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/
Drenderer_utils.h552 bool TextureHasAnyRedefinedLevels(const gl::CubeFaceArray<gl::TexLevelMask> &redefinedLevels);
553 bool IsTextureLevelRedefined(const gl::CubeFaceArray<gl::TexLevelMask> &redefinedLevels,
580 gl::CubeFaceArray<gl::TexLevelMask> *redefinedLevels);
585 gl::CubeFaceArray<gl::TexLevelMask> *redefinedLevels);
Drenderer_utils.cpp2016 bool TextureHasAnyRedefinedLevels(const gl::CubeFaceArray<gl::TexLevelMask> &redefinedLevels) in TextureHasAnyRedefinedLevels()
2029 bool IsTextureLevelRedefined(const gl::CubeFaceArray<gl::TexLevelMask> &redefinedLevels, in IsTextureLevelRedefined()
2053 gl::CubeFaceArray<gl::TexLevelMask> *redefinedLevels) in TextureRedefineLevel()
2110 gl::CubeFaceArray<gl::TexLevelMask> *redefinedLevels) in TextureRedefineGenerateMipmapLevels()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.h40 using CubeFaceArray = std::array<T, gl::kCubeFaceCount>; variable
651 CubeFaceArray<gl::TexLevelArray<std::unique_ptr<RenderTarget11>>> mRenderTarget;
656 CubeFaceArray<std::unique_ptr<RenderTarget11>> mLevelZeroRenderTarget;
662 CubeFaceArray<gl::TexLevelArray<Image11 *>> mAssociatedImages;
/external/angle/src/libANGLE/renderer/wgpu/
DTextureWgpu.h215 gl::CubeFaceArray<gl::TexLevelMask> mRedefinedLevels;
/external/angle/src/libANGLE/renderer/vulkan/
DTextureVk.h731 gl::CubeFaceArray<gl::TexLevelMask> mRedefinedLevels;
Dvk_helpers.h2723 const gl::CubeFaceArray<gl::TexLevelMask> &skipLevels);
2742 const gl::CubeFaceArray<gl::TexLevelMask> &skipLevels);
Dvk_helpers.cpp1208 gl::TexLevelMask AggregateSkipLevels(const gl::CubeFaceArray<gl::TexLevelMask> &skipLevels) in AggregateSkipLevels()
10206 const gl::CubeFaceArray<gl::TexLevelMask> &skipLevels) in stageSelfAsSubresourceUpdates()
10739 const gl::CubeFaceArray<gl::TexLevelMask> &skipLevels) in flushStagedUpdates()
/external/angle/src/libANGLE/
Dangletypes.h1077 using CubeFaceArray = std::array<T, kCubeFaceCount>; variable