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Searched refs:D3DPixelExecutable (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramExecutableD3D.h176 class D3DPixelExecutable
179 D3DPixelExecutable(const std::vector<GLenum> &outputSignature,
182 ~D3DPixelExecutable();
482 std::vector<std::unique_ptr<D3DPixelExecutable>> mPixelExecutables;
DProgramExecutableD3D.cpp385 D3DPixelExecutable::D3DPixelExecutable(const std::vector<GLenum> &outputSignature, in D3DPixelExecutable() function in rx::D3DPixelExecutable
393 D3DPixelExecutable::~D3DPixelExecutable() in ~D3DPixelExecutable()
794 mPixelExecutables.push_back(std::unique_ptr<D3DPixelExecutable>( in loadBinaryShaderExecutables()
795 new D3DPixelExecutable(outputs, image2Ds, shaderExecutable))); in loadBinaryShaderExecutables()
1049 D3DPixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get(); in save()
1479 mPixelExecutables.push_back(std::unique_ptr<D3DPixelExecutable>(new D3DPixelExecutable( in getPixelExecutableForCachedOutputLayout()