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Searched refs:DrawData (Results 1 – 14 of 14) sorted by relevance

/external/swiftshader/src/Pipeline/
DVertexProgram.cpp39 routine.layer = *Pointer<Int>(data + OFFSET(DrawData, layer)); in VertexProgram()
40 routine.instanceID = *Pointer<Int>(data + OFFSET(DrawData, instanceID)); in VertexProgram()
59 routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); in VertexProgram()
60 routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); in VertexProgram()
61 routine.pushConstants = data + OFFSET(DrawData, pushConstants); in VertexProgram()
72 SIMD::Int(*Pointer<Int>(data + OFFSET(DrawData, baseVertex))); in program()
DSetupRoutine.cpp139 … = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data + OF… in generate()
140 … = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, Y0xF)) + v.y * rhw * *Pointer<Float>(data + OF… in generate()
177 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in generate()
178 yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData, scissorY1))); in generate()
216 Int xMin = *Pointer<Int>(data + OFFSET(DrawData, scissorX0)); in generate()
217 Int xMax = *Pointer<Int>(data + OFFSET(DrawData, scissorX1)); in generate()
400 Float D = *Pointer<Float>(data + OFFSET(DrawData, depthRange)) / (x1 * y2 - x2 * y1); in generate()
411 …C = z0 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(Draw… in generate()
432 r = *Pointer<Float>(data + OFFSET(DrawData, minimumResolvableDepthDifference)); in generate()
443 …loat Z1 = z1 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSE… in generate()
[all …]
DPixelRoutine.cpp375 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, stencilSliceB)); in stencilTest()
378 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB)); in stencilTest()
385 value &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[0].testMaskQ)); in stencilTest()
392 valueBack &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[1].testMaskQ)); in stencilTest()
419 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData, stencil[isBack].referenc… in stencilTest()
422 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ))); in stencilTest()
425 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ))); in stencilTest()
430 equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ))); in stencilTest()
432 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData, stencil[isBack].referenc… in stencilTest()
436 equal = *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedSignedQ)); in stencilTest()
[all …]
DPixelProgram.cpp100 routine.layer = *Pointer<Int>(data + OFFSET(DrawData, layer)); in setBuiltins()
141 routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); in executeShader()
142 routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); in executeShader()
143 routine.pushConstants = data + OFFSET(DrawData, pushConstants); in executeShader()
272 …Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[inde… in blendColor()
DVertexRoutine.cpp98 …Pointer<Byte> input = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, input) + sizeof(void *) * (i… in readInput()
99 UInt stride = *Pointer<UInt>(data + OFFSET(DrawData, stride) + sizeof(uint32_t) * (i / 4)); in readInput()
100 Int baseVertex = *Pointer<Int>(data + OFFSET(DrawData, baseVertex)); in readInput()
104 …robustnessSize = *Pointer<UInt>(data + OFFSET(DrawData, robustnessSize) + sizeof(uint32_t) * (i / … in readInput()
608 …oat(*Pointer<Float>(data + OFFSET(DrawData, X0xF))) + pos.x * rhw * SIMD::Float(*Pointer<Float>(da… in writeCache()
609 …oat(*Pointer<Float>(data + OFFSET(DrawData, Y0xF))) + pos.y * rhw * SIMD::Float(*Pointer<Float>(da… in writeCache()
/external/swiftshader/src/Device/
DQuadRasterizer.cpp63 UInt clusterOcclusion = *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster); in generate()
65 *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster) = clusterOcclusion; in generate()
83 …*Pointer<Pointer<Byte>>(data + OFFSET(DrawData, colorBuffer[index])) + yMin * *Pointer<Int>(data +… in rasterize()
89 …r = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, depthBuffer)) + yMin * *Pointer<Int>(data + OF… in rasterize()
94 … = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, stencilBuffer)) + yMin * *Pointer<Int>(data + O… in rasterize()
216 …cBuffer[index] += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])) << (1 + clusterCountL… in rasterize()
222 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)) << (1 + clusterCountLog2); // FIXM… in rasterize()
227 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB)) << (1 + clusterCountLog2); // FI… in rasterize()
DSetupProcessor.hpp31 struct DrawData;
33 …ce, Primitive *primitive, const Triangle *triangle, const Polygon *polygon, const DrawData *draw)>;
DVertexProcessor.hpp28 struct DrawData;
54 … vk::Device *device, Vertex *output, unsigned int *batch, VertexTask *vertextask, DrawData *draw)>;
DPixelProcessor.hpp27 struct DrawData;
31 …ce *device, const Primitive *primitive, int count, int cluster, int clusterCount, DrawData *draw)>;
DRenderer.hpp58 struct DrawData struct
178 DrawData *data;
DRenderer.cpp150 data = (DrawData *)sw::allocateZeroOrPoison(sizeof(DrawData)); in DrawCall()
257 DrawData *data = draw->data; in draw()
736 const DrawData *data = drawCall->data; in setupSolidTriangles()
936 const DrawData &data = *draw.data; in setupLine()
1173 const DrawData &data = *draw.data; in setupPoint()
/external/skia/tests/graphite/precompile/
DPaintParamsKeyTest.cpp1644 struct DrawData { struct
1645 DrawData() { in DrawData() function
1713 void non_simple_draws(SkCanvas* canvas, const SkPaint& paint, const DrawData& drawData) { in non_simple_draws()
1761 static const DrawData kDrawData; in check_draw()
/external/mesa3d/src/imgui/
Dimgui.cpp3056 return g.DrawData.Valid ? &g.DrawData : NULL; in GetDrawData()
3429 g.DrawData.Clear(); in NewFrame()
3885 SetupDrawData(&g.DrawDataBuilder.Layers[0], &g.DrawData); in Render()
3886 g.IO.MetricsRenderVertices = g.DrawData.TotalVtxCount; in Render()
3887 g.IO.MetricsRenderIndices = g.DrawData.TotalIdxCount; in Render()
3891 if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) in Render()
3892 g.IO.RenderDrawListsFn(&g.DrawData); in Render()
Dimgui_internal.h861 …ImDrawData DrawData; // Main ImDrawData instance to pass re… member