/external/swiftshader/src/Pipeline/ |
D | VertexProgram.cpp | 39 routine.layer = *Pointer<Int>(data + OFFSET(DrawData, layer)); in VertexProgram() 40 routine.instanceID = *Pointer<Int>(data + OFFSET(DrawData, instanceID)); in VertexProgram() 59 routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); in VertexProgram() 60 routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); in VertexProgram() 61 routine.pushConstants = data + OFFSET(DrawData, pushConstants); in VertexProgram() 72 SIMD::Int(*Pointer<Int>(data + OFFSET(DrawData, baseVertex))); in program()
|
D | SetupRoutine.cpp | 139 … = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, X0xF)) + v.x * rhw * *Pointer<Float>(data + OF… in generate() 140 … = RoundInt(*Pointer<Float>(data + OFFSET(DrawData, Y0xF)) + v.y * rhw * *Pointer<Float>(data + OF… in generate() 177 yMin = Max(yMin, *Pointer<Int>(data + OFFSET(DrawData, scissorY0))); in generate() 178 yMax = Min(yMax, *Pointer<Int>(data + OFFSET(DrawData, scissorY1))); in generate() 216 Int xMin = *Pointer<Int>(data + OFFSET(DrawData, scissorX0)); in generate() 217 Int xMax = *Pointer<Int>(data + OFFSET(DrawData, scissorX1)); in generate() 400 Float D = *Pointer<Float>(data + OFFSET(DrawData, depthRange)) / (x1 * y2 - x2 * y1); in generate() 411 …C = z0 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSET(Draw… in generate() 432 r = *Pointer<Float>(data + OFFSET(DrawData, minimumResolvableDepthDifference)); in generate() 443 …loat Z1 = z1 * *Pointer<Float>(data + OFFSET(DrawData, depthRange)) + *Pointer<Float>(data + OFFSE… in generate() [all …]
|
D | PixelRoutine.cpp | 375 buffer += q * *Pointer<Int>(data + OFFSET(DrawData, stencilSliceB)); in stencilTest() 378 Int pitch = *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB)); in stencilTest() 385 value &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[0].testMaskQ)); in stencilTest() 392 valueBack &= *Pointer<Byte8>(data + OFFSET(DrawData, stencil[1].testMaskQ)); in stencilTest() 419 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData, stencil[isBack].referenc… in stencilTest() 422 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ))); in stencilTest() 425 value = CmpEQ(value, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ))); in stencilTest() 430 equal = CmpEQ(equal, *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedQ))); in stencilTest() 432 …value = CmpGT(As<SByte8>(value), *Pointer<SByte8>(data + OFFSET(DrawData, stencil[isBack].referenc… in stencilTest() 436 equal = *Pointer<Byte8>(data + OFFSET(DrawData, stencil[isBack].referenceMaskedSignedQ)); in stencilTest() [all …]
|
D | PixelProgram.cpp | 100 routine.layer = *Pointer<Int>(data + OFFSET(DrawData, layer)); in setBuiltins() 141 routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); in executeShader() 142 routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); in executeShader() 143 routine.pushConstants = data + OFFSET(DrawData, pushConstants); in executeShader() 272 …Pointer<Byte> buffer = cBuffer[index] + q * *Pointer<Int>(data + OFFSET(DrawData, colorSliceB[inde… in blendColor()
|
D | VertexRoutine.cpp | 98 …Pointer<Byte> input = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, input) + sizeof(void *) * (i… in readInput() 99 UInt stride = *Pointer<UInt>(data + OFFSET(DrawData, stride) + sizeof(uint32_t) * (i / 4)); in readInput() 100 Int baseVertex = *Pointer<Int>(data + OFFSET(DrawData, baseVertex)); in readInput() 104 …robustnessSize = *Pointer<UInt>(data + OFFSET(DrawData, robustnessSize) + sizeof(uint32_t) * (i / … in readInput() 608 …oat(*Pointer<Float>(data + OFFSET(DrawData, X0xF))) + pos.x * rhw * SIMD::Float(*Pointer<Float>(da… in writeCache() 609 …oat(*Pointer<Float>(data + OFFSET(DrawData, Y0xF))) + pos.y * rhw * SIMD::Float(*Pointer<Float>(da… in writeCache()
|
/external/swiftshader/src/Device/ |
D | QuadRasterizer.cpp | 63 UInt clusterOcclusion = *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster); in generate() 65 *Pointer<UInt>(data + OFFSET(DrawData, occlusion) + 4 * cluster) = clusterOcclusion; in generate() 83 …*Pointer<Pointer<Byte>>(data + OFFSET(DrawData, colorBuffer[index])) + yMin * *Pointer<Int>(data +… in rasterize() 89 …r = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, depthBuffer)) + yMin * *Pointer<Int>(data + OF… in rasterize() 94 … = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, stencilBuffer)) + yMin * *Pointer<Int>(data + O… in rasterize() 216 …cBuffer[index] += *Pointer<Int>(data + OFFSET(DrawData, colorPitchB[index])) << (1 + clusterCountL… in rasterize() 222 …zBuffer += *Pointer<Int>(data + OFFSET(DrawData, depthPitchB)) << (1 + clusterCountLog2); // FIXM… in rasterize() 227 …sBuffer += *Pointer<Int>(data + OFFSET(DrawData, stencilPitchB)) << (1 + clusterCountLog2); // FI… in rasterize()
|
D | SetupProcessor.hpp | 31 struct DrawData; 33 …ce, Primitive *primitive, const Triangle *triangle, const Polygon *polygon, const DrawData *draw)>;
|
D | VertexProcessor.hpp | 28 struct DrawData; 54 … vk::Device *device, Vertex *output, unsigned int *batch, VertexTask *vertextask, DrawData *draw)>;
|
D | PixelProcessor.hpp | 27 struct DrawData; 31 …ce *device, const Primitive *primitive, int count, int cluster, int clusterCount, DrawData *draw)>;
|
D | Renderer.hpp | 58 struct DrawData struct 178 DrawData *data;
|
D | Renderer.cpp | 150 data = (DrawData *)sw::allocateZeroOrPoison(sizeof(DrawData)); in DrawCall() 257 DrawData *data = draw->data; in draw() 736 const DrawData *data = drawCall->data; in setupSolidTriangles() 936 const DrawData &data = *draw.data; in setupLine() 1173 const DrawData &data = *draw.data; in setupPoint()
|
/external/skia/tests/graphite/precompile/ |
D | PaintParamsKeyTest.cpp | 1644 struct DrawData { struct 1645 DrawData() { in DrawData() function 1713 void non_simple_draws(SkCanvas* canvas, const SkPaint& paint, const DrawData& drawData) { in non_simple_draws() 1761 static const DrawData kDrawData; in check_draw()
|
/external/mesa3d/src/imgui/ |
D | imgui.cpp | 3056 return g.DrawData.Valid ? &g.DrawData : NULL; in GetDrawData() 3429 g.DrawData.Clear(); in NewFrame() 3885 SetupDrawData(&g.DrawDataBuilder.Layers[0], &g.DrawData); in Render() 3886 g.IO.MetricsRenderVertices = g.DrawData.TotalVtxCount; in Render() 3887 g.IO.MetricsRenderIndices = g.DrawData.TotalIdxCount; in Render() 3891 if (g.DrawData.CmdListsCount > 0 && g.IO.RenderDrawListsFn != NULL) in Render() 3892 g.IO.RenderDrawListsFn(&g.DrawData); in Render()
|
D | imgui_internal.h | 861 …ImDrawData DrawData; // Main ImDrawData instance to pass re… member
|