Searched refs:FindResourceIDsInCall (Results 1 – 3 of 3) sorted by relevance
462 if (FindResourceIDsInCall<gl::ShaderProgramID>(call, shaderProgramIDs)) in WriteParamValueReplay()926 bool FindResourceIDsInCall(const CallCapture &call, std::vector<ParamValueType> &idsOut) in FindResourceIDsInCall() function942 template bool FindResourceIDsInCall<gl::TextureID>(const CallCapture &call,944 template bool FindResourceIDsInCall<gl::ShaderProgramID>(const CallCapture &call,
618 bool FindResourceIDsInCall(const CallCapture &call, std::vector<ParamValueType> &idsOut);
2218 if (FindResourceIDsInCall<gl::TextureID>(call, textureIDs)) in CaptureFramebufferAttachment()7505 if (FindResourceIDsInCall<gl::ShaderProgramID>(call, shaderProgramIDs)) in maybeCapturePreCallUpdates()7521 if (FindResourceIDsInCall<gl::TextureID>(call, textureIDs)) in maybeCapturePreCallUpdates()