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Searched refs:FixedToFloat (Results 1 – 9 of 9) sorted by relevance

/external/libultrahdr/lib/include/ultrahdr/
Dicc.h46 #define FixedToFloat(x) ((x)*1.52587890625e-5f) macro
139 {FixedToFloat(0x6FA2), FixedToFloat(0x6299), FixedToFloat(0x24A0)},
140 {FixedToFloat(0x38F5), FixedToFloat(0xB785), FixedToFloat(0x0F84)},
141 {FixedToFloat(0x0390), FixedToFloat(0x18DA), FixedToFloat(0xB6CF)},
/external/libultrahdr/lib/src/
Dicc.cpp613 float r_x = FixedToFloat(r_x_fixed); in tagsEqualToMatrix()
614 float r_y = FixedToFloat(r_y_fixed); in tagsEqualToMatrix()
615 float r_z = FixedToFloat(r_z_fixed); in tagsEqualToMatrix()
624 float g_x = FixedToFloat(g_x_fixed); in tagsEqualToMatrix()
625 float g_y = FixedToFloat(g_y_fixed); in tagsEqualToMatrix()
626 float g_z = FixedToFloat(g_z_fixed); in tagsEqualToMatrix()
635 float b_x = FixedToFloat(b_x_fixed); in tagsEqualToMatrix()
636 float b_y = FixedToFloat(b_y_fixed); in tagsEqualToMatrix()
637 float b_z = FixedToFloat(b_z_fixed); in tagsEqualToMatrix()
/external/angle/src/libANGLE/renderer/vulkan/shaders/src/
DConvertVertex.comp47 // * FixedToFloat: 16.16 signed fixed-point to floating point.
56 // - FixedToFloat corresponds to Copy32FixedTo32FVertexData.
73 #elif SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat
84 #elif SintToFloat || UintToFloat || SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat
145 #if FixedToFloat || FloatToFloat
279 #elif FixedToFloat
314 #elif SintToFloat || UintToFloat || SnormToFloat || UnormToFloat || FixedToFloat || FloatToFloat
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Dvertexconversion.h83 struct FixedToFloat
Dformatutils9.cpp490 struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
493 struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16>
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Target/ARM/
DARMISelDAGToDAG.cpp211 bool FixedToFloat);
3177 bool FixedToFloat) { in transformFixedFloatingPointConversion() argument
3234 if (FixedToFloat) { in transformFixedFloatingPointConversion()
3256 if (FixedToFloat) in transformFixedFloatingPointConversion()
3262 if (FixedToFloat) in transformFixedFloatingPointConversion()
/external/vixl/src/aarch64/
Dsimulator-aarch64.cc6303 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), 0, round)); in VisitFPIntegerConvert()
6306 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), 0, round)); in VisitFPIntegerConvert()
6363 WriteSRegister(dst, FixedToFloat(ReadXRegister(src), fbits, round)); in VisitFPFixedPointConvert()
6366 WriteSRegister(dst, FixedToFloat(ReadWRegister(src), fbits, round)); in VisitFPFixedPointConvert()
Dlogic-aarch64.cc114 float Simulator::FixedToFloat(int64_t src, int fbits, FPRounding round) { in FixedToFloat() function in vixl::aarch64::Simulator
6909 float result = FixedToFloat(value, fbits, round); in scvtf()
Dsimulator-aarch64.h5039 float FixedToFloat(int64_t src, int fbits, FPRounding round_mode);