Searched refs:Framebuffer11 (Results 1 – 9 of 9) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Framebuffer11.cpp | 70 Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer) in Framebuffer11() function in rx::Framebuffer11 76 Framebuffer11::~Framebuffer11() {} in ~Framebuffer11() 78 angle::Result Framebuffer11::markAttachmentsDirty(const gl::Context *context) const in markAttachmentsDirty() 97 angle::Result Framebuffer11::clearImpl(const gl::Context *context, in clearImpl() 126 angle::Result Framebuffer11::invalidate(const gl::Context *context, in invalidate() 133 angle::Result Framebuffer11::discard(const gl::Context *context, in discard() 140 angle::Result Framebuffer11::invalidateBase(const gl::Context *context, in invalidateBase() 232 angle::Result Framebuffer11::invalidateSub(const gl::Context *context, in invalidateSub() 241 angle::Result Framebuffer11::invalidateAttachment(const gl::Context *context, in invalidateAttachment() 272 angle::Result Framebuffer11::readPixelsImpl(const gl::Context *context, in readPixelsImpl() [all …]
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D | Framebuffer11.h | 21 class Framebuffer11 : public FramebufferD3D 24 Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer); 25 ~Framebuffer11() override;
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D | RenderStateCache.h | 59 class Framebuffer11; 71 Framebuffer11 *framebuffer11,
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D | StateManager11.h | 26 class Framebuffer11; variable 684 Framebuffer11 *mFramebuffer11;
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D | RenderStateCache.cpp | 47 Framebuffer11 *framebuffer11, in GetBlendStateKey()
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D | Context11.cpp | 164 return new Framebuffer11(data, mRenderer); in createFramebuffer()
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D | StateManager11.cpp | 1134 mFramebuffer11 = GetImplAs<Framebuffer11>(state.getDrawFramebuffer()); in syncState()
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D | Renderer11.cpp | 4165 return new Framebuffer11(state, this); in createDefaultFramebuffer()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | d3d_backend.gni | 141 "d3d11/Framebuffer11.cpp", 142 "d3d11/Framebuffer11.h",
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