Searched refs:FramebufferTextureLayer (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/mapi/glapi/tests/ |
D | check_table.cpp | 1469 { "glFramebufferTextureLayer", _O(FramebufferTextureLayer) },
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/external/angle/extensions/ |
D | ANGLE_shader_pixel_local_storage.txt | 120 to FramebufferTextureLayer(). Fragment shaders access a specific local
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_0_autogen.cpp | 1012 ANGLE_CAPTURE_GL(FramebufferTextureLayer, isCallValid, context, target, attachment, in GL_FramebufferTextureLayer()
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/external/rust/android-crates-io/crates/gl/out/ |
D | bindings.rs | 1920 …FramebufferTextureLayer(target: types::GLenum, attachment: types::GLenum, texture: types::GLuint, … in FramebufferTextureLayer() function 3938 pub static mut FramebufferTextureLayer: FnPtr = FnPtr { variable 9662 pub mod FramebufferTextureLayer { module 9670 unsafe { storage::FramebufferTextureLayer.is_loaded } in is_loaded() 9676 …storage::FramebufferTextureLayer = FnPtr::new(metaloadfn(&mut loadfn, "glFramebufferTextureLayer",… in load_with() 20811 FramebufferTextureLayer::load_with(&mut *loadfn); in load_with()
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