Searched refs:GLObjectManager (Results 1 – 2 of 2) sorted by relevance
49 class GLObjectManager;379 LongStressCaseInternal::GLObjectManager<LongStressCaseInternal::Program> *m_programs;380 LongStressCaseInternal::GLObjectManager<LongStressCaseInternal::Buffer> *m_buffers;381 LongStressCaseInternal::GLObjectManager<LongStressCaseInternal::Texture> *m_textures;
1059 class GLObjectManager class1079 return const_cast<T &>(((const GLObjectManager<T> *)this)->get(name)); in get()1100 const char *GLObjectManager<Buffer>::objTypeName(void) in objTypeName()1105 const char *GLObjectManager<Texture>::objTypeName(void) in objTypeName()1110 const char *GLObjectManager<Program>::objTypeName(void) in objTypeName()1116 const T &GLObjectManager<T>::get(const string &name) const in get()1124 int GLObjectManager<T>::computeApproxMemUsage(void) const in computeApproxMemUsage()1139 void GLObjectManager<T>::markAsGarbage(const string &name) in markAsGarbage()1148 int GLObjectManager<T>::removeRandomGarbage(Random &rnd) in removeRandomGarbage()1160 void GLObjectManager<T>::removeGarbageUntilUnder(const int limit, Random &rnd) in removeGarbageUntilUnder()[all …]