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Searched refs:GLThread (Results 1 – 20 of 20) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_marshal.h96 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_allocate_command()
142 return ctx->GLThread.CurrentPixelPackBufferName != 0; in _mesa_glthread_has_pack_buffer()
148 return ctx->GLThread.CurrentPixelUnpackBufferName != 0; in _mesa_glthread_has_unpack_buffer()
419 return VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture); in _mesa_array_to_attrib()
444 return M_TEXTURE0 + ctx->GLThread.ActiveTexture; in _mesa_get_matrix_index()
458 if (ctx->GLThread.ListMode == GL_COMPILE) in _mesa_glthread_Enable()
467 ctx->GLThread.Blend = true; in _mesa_glthread_Enable()
471 ctx->GLThread.DebugOutputSynchronous = true; in _mesa_glthread_Enable()
474 ctx->GLThread.DepthTest = true; in _mesa_glthread_Enable()
477 ctx->GLThread.CullFace = true; in _mesa_glthread_Enable()
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Dglthread_get.c41 if (ctx->GLThread.inside_begin_end) in _mesa_marshal_GetIntegerv()
51 *p = GL_TEXTURE0 + ctx->GLThread.ActiveTexture; in _mesa_marshal_GetIntegerv()
54 *p = ctx->GLThread.CurrentArrayBufferName; in _mesa_marshal_GetIntegerv()
57 *p = ctx->GLThread.AttribStackDepth; in _mesa_marshal_GetIntegerv()
60 *p = GL_TEXTURE0 + ctx->GLThread.ClientActiveTexture; in _mesa_marshal_GetIntegerv()
63 *p = ctx->GLThread.ClientAttribStackTop; in _mesa_marshal_GetIntegerv()
66 *p = ctx->GLThread.CurrentProgram; in _mesa_marshal_GetIntegerv()
69 *p = ctx->GLThread.CurrentDrawIndirectBufferName; in _mesa_marshal_GetIntegerv()
72 *p = ctx->GLThread.CurrentDrawFramebuffer; in _mesa_marshal_GetIntegerv()
75 *p = ctx->GLThread.CurrentReadFramebuffer; in _mesa_marshal_GetIntegerv()
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Dglthread.c59 bool lock_mutexes = shared->GLThread.LastContextSwitchTime + in glthread_update_global_locking()
60 shared->GLThread.NoLockDuration < current_time; in glthread_update_global_locking()
65 if (ctx != shared->GLThread.LastExecutingCtx) { in glthread_update_global_locking()
69 if (shared->GLThread.LastContextSwitchTime + in glthread_update_global_locking()
78 shared->GLThread.NoLockDuration = ONE_SECOND_IN_NS; in glthread_update_global_locking()
79 } else if (shared->GLThread.NoLockDuration < 32 * ONE_SECOND_IN_NS) { in glthread_update_global_locking()
85 shared->GLThread.NoLockDuration *= 2; in glthread_update_global_locking()
97 shared->GLThread.LastExecutingCtx = ctx; in glthread_update_global_locking()
98 shared->GLThread.LastContextSwitchTime = current_time; in glthread_update_global_locking()
102 ctx->GLThread.LockGlobalMutexes = lock_mutexes; in glthread_update_global_locking()
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Dglthread_varray.c96 struct glthread_state *glthread = &ctx->GLThread; in lookup_vao()
118 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindVertexArray()
134 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteVertexArrays()
168 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_GenVertexArrays()
195 return ctx->GLThread.CurrentVAO; in get_vao()
201 struct glthread_state *glthread = &ctx->GLThread; in update_primitive_restart()
221 ctx->GLThread.PrimitiveRestart = value; in _mesa_glthread_set_prim_restart()
224 ctx->GLThread.PrimitiveRestartFixedIndex = value; in _mesa_glthread_set_prim_restart()
234 ctx->GLThread.RestartIndex = index; in _mesa_glthread_PrimitiveRestartIndex()
268 ctx->GLThread.PrimitiveRestart = enable; in _mesa_glthread_ClientState()
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Dglthread_shaderobj.c32 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_ProgramChanged()
50 _mesa_glthread_wait_for_call(ctx, &ctx->GLThread.LastProgramChangeBatch); in wait_for_glLinkProgram()
61 if (ctx->GLThread.inside_begin_end) { in _mesa_marshal_GetActiveUniform()
96 if (ctx->GLThread.inside_begin_end) { in _mesa_marshal_GetUniformLocation()
Dglthread_draw.c123 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in upload_vertices()
371 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in get_user_buffer_mask()
398 if (unlikely(compiled_into_dlist && ctx->GLThread.ListMode)) { in draw_arrays()
416 ctx->GLThread.inside_begin_end || /* GL_INVALID_OPERATION */ in draw_arrays()
418 ctx->GLThread.ListMode))) { /* GL_INVALID_OPERATION */ in draw_arrays()
527 if (unlikely(ctx->GLThread.ListMode)) { in _mesa_marshal_MultiDrawArrays()
539 ctx->GLThread.inside_begin_end ? 0 : get_user_buffer_mask(ctx); in _mesa_marshal_MultiDrawArrays()
762 !ctx->GLThread._PrimitiveRestart && /* no primitive restart */ in should_convert_to_begin_end()
781 if (unlikely(compiled_into_dlist && ctx->GLThread.ListMode)) { in draw_elements()
802 struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in draw_elements()
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Dglthread_pixels.c46 if (!ctx->GLThread.ListMode) { in _mesa_marshal_Bitmap()
66 (size_t)_mesa_image_row_stride(&ctx->GLThread.Unpack, width, in _mesa_marshal_Bitmap()
121 if (!ctx->GLThread.ListMode) { in _mesa_marshal_DrawPixels()
139 (size_t)_mesa_image_row_stride(&ctx->GLThread.Unpack, in _mesa_marshal_DrawPixels()
Dglthread_bufferobj.c68 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_release_upload_buffer()
85 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_upload()
188 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_BindBuffer()
237 struct glthread_state *glthread = &ctx->GLThread; in _mesa_marshal_BindBuffer()
288 struct glthread_state *glthread = &ctx->GLThread; in _mesa_glthread_DeleteBuffers()
Dglthread_list.c56 struct glthread_state *glthread = &ctx->GLThread; in _mesa_marshal_CallList()
Dshared.c162 shared->GLThread.NoLockDuration = ONE_SECOND_IN_NS; in _mesa_alloc_shared_state()
Dmtypes.h2506 } GLThread; member
3275 struct glthread_state GLThread; member
Dglthread_draw_unroll.c851 const struct glthread_vao *vao = ctx->GLThread.CurrentVAO; in _mesa_glthread_UnrollDrawElements()
Dmatrix.c574 if (!m || (!ctx->GLThread.enabled && _mesa_matrix_is_identity(m))) in matrix_mult()
Ddlist.c13208 if (!ctx->GLThread.enabled) { in _mesa_NewList()
13420 if (!ctx->GLThread.enabled) { in _mesa_EndList()
13461 if (!ctx->GLThread.enabled) { in _mesa_CallList()
13584 if (!ctx->GLThread.enabled) { in _mesa_CallLists()
13955 if (ctx->GLThread.ListCallDepth < MAX_LIST_NESTING) { in _mesa_glthread_execute_list()
13956 ctx->GLThread.ListCallDepth++; in _mesa_glthread_execute_list()
13958 ctx->GLThread.ListCallDepth--; in _mesa_glthread_execute_list()
13962 if (ctx->GLThread.ListCallDepth < MAX_LIST_NESTING) { in _mesa_glthread_execute_list()
13963 ctx->GLThread.ListCallDepth++; in _mesa_glthread_execute_list()
13965 ctx->GLThread.ListCallDepth--; in _mesa_glthread_execute_list()
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/external/replicaisland/src/com/replica/replicaisland/
DGLSurfaceView.java291 mGLThread = new GLThread(renderer); in setRenderer()
1078 private class GLThread extends Thread { class in GLSurfaceView
1079 public GLThread(Renderer renderer) { in GLThread() method in GLSurfaceView.GLThread
1580 public synchronized void threadExiting(GLThread thread) { in threadExiting()
1598 public boolean tryAcquireEglSurfaceLocked(GLThread thread) { in tryAcquireEglSurfaceLocked()
1614 public void releaseEglSurfaceLocked(GLThread thread) { in releaseEglSurfaceLocked()
1650 private GLThread mEglOwner;
1657 private GLThread mGLThread;
/external/mesa3d/src/mesa/vbo/
Dvbo_exec_api.c861 if (ctx->GLThread.enabled) { in _mesa_Begin()
921 if (ctx->GLThread.enabled) { in _mesa_End()
/external/perfetto/test/trace_processor/diff_tests/parser/smoke/
Dthread_cpu_time_example_android_trace_30s.out601 2060,1657,"GLThread 35","com.breel.wallpapers",638226980
/external/cpuinfo/test/dmesg/
Dgalaxy-s8-us.log6107 [ 28.735578] I[0: GLThread 39: 2436] dhd_update_interface_flow_info: ifindex 0 op 1 role is 0
6108 [ 28.735730] I[0: GLThread 39: 2436] MACEVENT: WLC_E_IF, opcode:0x1 ifidx:0
6109 [ 28.735827] I[0: GLThread 39: 2436] CFG80211-INFO2) wl_cfg80211_event : ignore event 54, not …
/external/mesa3d/docs/relnotes/
D22.0.0.rst2943 - mesa: use ctx->GLThread.enabled now that it's correct
D23.1.0.rst3347 - glthread: add ctx->GLThread.draw_always_async to simplify draw checking