/external/angle/src/common/ |
D | gl_enum_utils.h | 19 const char *GLbooleanToString(unsigned int value);
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D | gl_enum_utils.cpp | 106 const char *GLbooleanToString(unsigned int value) in GLbooleanToString() function
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 69 CID(context), unit, texture, level, GLbooleanToString(layered), layer, in GL_BindImageTexture() 1672 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2fv() 1709 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x3fv() 1746 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x4fv() 1783 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3fv() 1820 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x2fv() 1857 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x4fv() 1894 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4fv() 1931 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x2fv() 1968 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x3fv() [all …]
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D | entry_points_gles_3_2_autogen.cpp | 176 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski() 177 GLbooleanToString(a)); in GL_ColorMaski() 294 GLbooleanToString(enabled)); in GL_DebugMessageControl() 1413 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage3DMultisample()
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D | entry_points_gles_ext_autogen.cpp | 355 CID(context), monitor, GLbooleanToString(enable), group, numCounters, in GL_SelectPerfMonitorCountersAMD() 631 GLbooleanToString(unpackFlipY), GLbooleanToString(unpackPremultiplyAlpha), in GL_CopyTexture3DANGLE() 632 GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTexture3DANGLE() 690 GLbooleanToString(unpackFlipY), GLbooleanToString(unpackPremultiplyAlpha), in GL_CopySubTexture3DANGLE() 691 GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopySubTexture3DANGLE() 1174 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags2DMultisampleANGLE() 1281 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags3DMultisampleANGLE() 4566 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage2DMultisampleANGLE() 4861 GLbooleanToString(unpackFlipY), GLbooleanToString(unpackPremultiplyAlpha), in GL_CopyTextureCHROMIUM() 4862 GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTextureCHROMIUM() [all …]
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D | entry_points_gles_2_0_autogen.cpp | 583 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask() 584 GLbooleanToString(alpha)); in GL_ColorMask() 1091 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask() 2892 GLbooleanToString(invert)); in GL_SampleCoverage() 3824 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv() 3856 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv() 3888 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv() 4198 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer()
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D | entry_points_gles_3_0_autogen.cpp | 2880 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv() 2913 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv() 2946 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv() 2979 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv() 3012 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv() 3045 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
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D | entry_points_gles_1_0_autogen.cpp | 1982 value, GLbooleanToString(invert)); in GL_SampleCoveragex()
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