Searched refs:GetCurrentFrameIndex (Results 1 – 3 of 3) sorted by relevance
6683 uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); } in GetCurrentFrameIndex() function14113 m_pRecorder->RecordCreateAllocator(GetCurrentFrameIndex()); in Init()14128 m_pRecorder->RecordDestroyAllocator(GetCurrentFrameIndex()); in ~VmaAllocator_T()15864 …allocator->GetRecorder()->RecordCreatePool(allocator->GetCurrentFrameIndex(), *pCreateInfo, *pPool… in vmaCreatePool()15889 allocator->GetRecorder()->RecordDestroyPool(allocator->GetCurrentFrameIndex(), pool); in vmaDestroyPool()15920 … allocator->GetRecorder()->RecordMakePoolAllocationsLost(allocator->GetCurrentFrameIndex(), pool); in vmaMakePoolAllocationsLost()15966 allocator->GetCurrentFrameIndex(), in vmaAllocateMemory()16015 allocator->GetCurrentFrameIndex(), in vmaAllocateMemoryPages()16069 allocator->GetCurrentFrameIndex(), in vmaAllocateMemoryForBuffer()16120 allocator->GetCurrentFrameIndex(), in vmaAllocateMemoryForImage()[all …]
11484 uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); } in GetCurrentFrameIndex() function
11514 uint32_t GetCurrentFrameIndex() const { return m_CurrentFrameIndex.load(); } in GetCurrentFrameIndex() function