Searched refs:GetFeatureLevel (Results 1 – 4 of 4) sorted by relevance
197 ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel()); in TEST_P()220 ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel()); in TEST_P()311 ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel()); in TEST_P()
258 devices[i].d3d_device()->GetFeatureLevel(); in DoInitialize()
696 if (d3dDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_9_3) in initializeDXGIAdapter()705 mRenderer11DeviceCaps.featureLevel = mDevice->GetFeatureLevel(); in initializeDXGIAdapter()4349 if (supportedSamples > 0 && mDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_1) in getSampleDescQuality()
2625 func (x *HardwareFeatures) GetFeatureLevel() uint32 { func