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Searched refs:GetFunctionsGL (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBufferGL.cpp90 const FunctionsGL *functions = GetFunctionsGL(context); in setData()
129 const FunctionsGL *functions = GetFunctionsGL(context); in setSubData()
153 const FunctionsGL *functions = GetFunctionsGL(context); in copySubData()
184 const FunctionsGL *functions = GetFunctionsGL(context); in map()
229 const FunctionsGL *functions = GetFunctionsGL(context); in mapRange()
261 const FunctionsGL *functions = GetFunctionsGL(context); in unmap()
297 const FunctionsGL *functions = GetFunctionsGL(context); in getIndexRange()
DMemoryObjectGL.cpp28 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()
35 const FunctionsGL *functions = GetFunctionsGL(context); in setDedicatedMemory()
55 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
DSemaphoreGL.cpp58 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()
65 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
82 const FunctionsGL *functions = GetFunctionsGL(context); in wait()
103 const FunctionsGL *functions = GetFunctionsGL(context); in signal()
DVertexArrayGL.cpp74 const FunctionsGL *functions = GetFunctionsGL(context); in ValidateStateHelperGetIntegerv()
96 const FunctionsGL *functions = GetFunctionsGL(context); in ValidateStateHelperGetVertexAttribiv()
201 const FunctionsGL *functions = GetFunctionsGL(context); in syncDrawState()
283 const FunctionsGL *functions = GetFunctionsGL(context); in syncIndexData()
400 const FunctionsGL *functions = GetFunctionsGL(context); in streamAttributes()
659 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribEnabled()
678 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribPointer()
772 const FunctionsGL *functions = GetFunctionsGL(context); in callVertexAttribPointer()
794 const FunctionsGL *functions = GetFunctionsGL(context); in supportVertexAttribBinding()
811 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribFormat()
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DShaderGL.cpp116 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()
126 const FunctionsGL *functions = GetFunctionsGL(context); in compile()
298 const FunctionsGL *functions = GetFunctionsGL(context); in load()
DTextureGL.cpp252 const FunctionsGL *functions = GetFunctionsGL(context); in setImageHelper()
342 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImage()
430 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImageRowByRowWorkaround()
512 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImagePaddingWorkaround()
602 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedImage()
655 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedSubImage()
702 const FunctionsGL *functions = GetFunctionsGL(context); in copyImage()
880 const FunctionsGL *functions = GetFunctionsGL(context); in copySubImage()
1013 const FunctionsGL *functions = GetFunctionsGL(context); in copySubTextureHelper()
1099 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()
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DRenderbufferGL.cpp47 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()
71 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageMultisample()
DFramebufferGL.cpp483 const FunctionsGL *functions = GetFunctionsGL(context); in invalidate()
517 const FunctionsGL *functions = GetFunctionsGL(context); in invalidateSub()
536 const FunctionsGL *functions = GetFunctionsGL(context); in clear()
573 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfv()
610 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferuiv()
647 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferiv()
686 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfi()
718 const FunctionsGL *functions = GetFunctionsGL(context); in readPixels()
811 const FunctionsGL *functions = GetFunctionsGL(context); in blit()
1276 const FunctionsGL *functions = GetFunctionsGL(context); in getSamplePosition()
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Drenderergl_utils.h69 const FunctionsGL *GetFunctionsGL(const gl::Context *context);
Drenderergl_utils.cpp2999 const FunctionsGL *GetFunctionsGL(const gl::Context *context) in GetFunctionsGL() function
3051 const FunctionsGL *functions = GetFunctionsGL(context); in ClearErrors()
3061 return HandleError(context, GetFunctionsGL(context)->getError(), call, file, function, line); in CheckError()
3071 const FunctionsGL *functions = GetFunctionsGL(context); in HandleError()
/external/angle/src/libANGLE/renderer/gl/egl/
DImageEGL.cpp131 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setTexture2D()
148 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setRenderbufferStorage()
/external/angle/src/libANGLE/renderer/gl/cgl/
DIOSurfaceSurfaceCGL.cpp138 GetFunctionsGL(context)->flush(); in unMakeCurrent()
195 const FunctionsGL *functions = GetFunctionsGL(context); in releaseTexImage()
DWindowSurfaceCGL.mm245 const FunctionsGL *functions = GetFunctionsGL(context);