Searched refs:GetFunctionsGL (Results 1 – 13 of 13) sorted by relevance
90 const FunctionsGL *functions = GetFunctionsGL(context); in setData()129 const FunctionsGL *functions = GetFunctionsGL(context); in setSubData()153 const FunctionsGL *functions = GetFunctionsGL(context); in copySubData()184 const FunctionsGL *functions = GetFunctionsGL(context); in map()229 const FunctionsGL *functions = GetFunctionsGL(context); in mapRange()261 const FunctionsGL *functions = GetFunctionsGL(context); in unmap()297 const FunctionsGL *functions = GetFunctionsGL(context); in getIndexRange()
28 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()35 const FunctionsGL *functions = GetFunctionsGL(context); in setDedicatedMemory()55 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()
58 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()65 const FunctionsGL *functions = GetFunctionsGL(context); in importFd()82 const FunctionsGL *functions = GetFunctionsGL(context); in wait()103 const FunctionsGL *functions = GetFunctionsGL(context); in signal()
74 const FunctionsGL *functions = GetFunctionsGL(context); in ValidateStateHelperGetIntegerv()96 const FunctionsGL *functions = GetFunctionsGL(context); in ValidateStateHelperGetVertexAttribiv()201 const FunctionsGL *functions = GetFunctionsGL(context); in syncDrawState()283 const FunctionsGL *functions = GetFunctionsGL(context); in syncIndexData()400 const FunctionsGL *functions = GetFunctionsGL(context); in streamAttributes()659 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribEnabled()678 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribPointer()772 const FunctionsGL *functions = GetFunctionsGL(context); in callVertexAttribPointer()794 const FunctionsGL *functions = GetFunctionsGL(context); in supportVertexAttribBinding()811 const FunctionsGL *functions = GetFunctionsGL(context); in updateAttribFormat()[all …]
116 const FunctionsGL *functions = GetFunctionsGL(context); in onDestroy()126 const FunctionsGL *functions = GetFunctionsGL(context); in compile()298 const FunctionsGL *functions = GetFunctionsGL(context); in load()
252 const FunctionsGL *functions = GetFunctionsGL(context); in setImageHelper()342 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImage()430 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImageRowByRowWorkaround()512 const FunctionsGL *functions = GetFunctionsGL(context); in setSubImagePaddingWorkaround()602 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedImage()655 const FunctionsGL *functions = GetFunctionsGL(context); in setCompressedSubImage()702 const FunctionsGL *functions = GetFunctionsGL(context); in copyImage()880 const FunctionsGL *functions = GetFunctionsGL(context); in copySubImage()1013 const FunctionsGL *functions = GetFunctionsGL(context); in copySubTextureHelper()1099 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()[all …]
47 const FunctionsGL *functions = GetFunctionsGL(context); in setStorage()71 const FunctionsGL *functions = GetFunctionsGL(context); in setStorageMultisample()
483 const FunctionsGL *functions = GetFunctionsGL(context); in invalidate()517 const FunctionsGL *functions = GetFunctionsGL(context); in invalidateSub()536 const FunctionsGL *functions = GetFunctionsGL(context); in clear()573 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfv()610 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferuiv()647 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferiv()686 const FunctionsGL *functions = GetFunctionsGL(context); in clearBufferfi()718 const FunctionsGL *functions = GetFunctionsGL(context); in readPixels()811 const FunctionsGL *functions = GetFunctionsGL(context); in blit()1276 const FunctionsGL *functions = GetFunctionsGL(context); in getSamplePosition()[all …]
69 const FunctionsGL *GetFunctionsGL(const gl::Context *context);
2999 const FunctionsGL *GetFunctionsGL(const gl::Context *context) in GetFunctionsGL() function3051 const FunctionsGL *functions = GetFunctionsGL(context); in ClearErrors()3061 return HandleError(context, GetFunctionsGL(context)->getError(), call, file, function, line); in CheckError()3071 const FunctionsGL *functions = GetFunctionsGL(context); in HandleError()
131 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setTexture2D()148 const FunctionsGL *functionsGL = GetFunctionsGL(context); in setRenderbufferStorage()
138 GetFunctionsGL(context)->flush(); in unMakeCurrent()195 const FunctionsGL *functions = GetFunctionsGL(context); in releaseTexImage()
245 const FunctionsGL *functions = GetFunctionsGL(context);