Searched refs:GetReservedVertexOutputVectors (Results 1 – 1 of 1) sorted by relevance
651 int GetReservedVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel) in GetReservedVertexOutputVectors() function695 return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()698 return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()700 return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()706 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()798 return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()802 return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()806 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()809 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()