Home
last modified time | relevance | path

Searched refs:GetReservedVertexOutputVectors (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp651 int GetReservedVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel) in GetReservedVertexOutputVectors() function
695 return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()
698 return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()
700 return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()
706 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumVertexOutputVectors()
798 return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()
802 return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()
806 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()
809 return 8 - GetReservedVertexOutputVectors(featureLevel); in GetMaximumPixelInputVectors()