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Searched refs:GetResourceAllocationInfo (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_common.h92 GetResourceAllocationInfo(ID3D12Device *dev, UINT visibleMask, UINT numResourceDescs, const D3D12_R… in GetResourceAllocationInfo() function
94 return dev->GetResourceAllocationInfo(visibleMask, numResourceDescs, pResourceDescs); in GetResourceAllocationInfo()
147 GetResourceAllocationInfo(ID3D12Device *dev, UINT visibleMask, UINT numResourceDescs, const D3D12_R… in GetResourceAllocationInfo() function
150 dev->GetResourceAllocationInfo(&ret, visibleMask, numResourceDescs, pResourceDescs); in GetResourceAllocationInfo()
Dd3d12_bufmgr.cpp104 bo->estimated_size = GetResourceAllocationInfo(screen->dev, 0, 1, &desc).SizeInBytes; in d3d12_bo_wrap_res()
/external/mesa3d/docs/relnotes/
D24.2.0.rst2271 - d3d12: Use GetResourceAllocationInfo instead of GetCopyableFootprints for residency sizes