Searched refs:GetSampleCount (Results 1 – 8 of 8) sorted by relevance
80 return AsCoreType(aInstance).Get<Utils::ChannelMonitor>().GetSampleCount(); in otChannelMonitorGetSampleCount()
137 uint32_t GetSampleCount(void) const { return mSampleCount; } in GetSampleCount() function in ot::Utils::ChannelMonitor
239 if (Get<ChannelMonitor>().GetSampleCount() <= kMinChannelMonitorSampleCount) in FindBetterChannel()241 …("Too few samples (%lu <= %lu) to select channel", ToUlong(Get<ChannelMonitor>().GetSampleCount()), in FindBetterChannel()
177 textureInfo.fSampleCount = texture.GetSampleCount(); in MakeBackendTextureViewSurface()
30 descriptor.sampleCount = texture.GetSampleCount(); in TextureDescriptorFromTexture()
41 GLint GetSampleCount(const egl::Config *config) in GetSampleCount() function669 GLint samples = GetSampleCount(mState.config); in initializeImpl()1755 GLint samples = GetSampleCount(mState.config); in createSwapChain()
1510 GLuint GetSampleCount(VkSampleCountFlags supportedCounts, GLuint requestedCount);
1773 GLuint GetSampleCount(VkSampleCountFlags supportedCounts, GLuint requestedCount) in GetSampleCount() function