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Searched refs:GetTextureFormatInfo (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Dformatutils9.h55 const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
DRenderTarget9.cpp157 return d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat; in getD3DFormat()
DSwapChain9.cpp120 d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat); in reset()
181 d3d9::GetTextureFormatInfo(mDepthBufferFormat); in reset()
DImage9.cpp244 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat); in redefine()
286 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in createSurface()
354 d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != nullptr) && in isDirty()
498 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadData()
533 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); in loadCompressedData()
DTextureStorage9.cpp47 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); in GetTextureUsage()
146 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); in TextureStorage9_2D()
424 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat); in TextureStorage9_Cube()
DFramebuffer9.cpp393 const d3d9::TextureFormat &textureFormat = d3d9::GetTextureFormatInfo(sizedFormat); in getImplementationColorReadFormat()
Dformatutils9.cpp176 const TextureFormat &GetTextureFormatInfo(GLenum internalFormat) in GetTextureFormatInfo() function
Drenderer9_utils.cpp425 const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat); in GenerateTextureFormatCaps()
DRenderer9.cpp527 d3d9::GetTextureFormatInfo(colorBufferInternalFormat); in generateConfigs()
837 d3d9::GetTextureFormatInfo(config->renderTargetFormat); in validateShareHandle()
2604 const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format); in createRenderTarget()