Searched refs:IR3_DBG_DISASM (Results 1 – 6 of 6) sorted by relevance
327 IR3_DBG_DISASM = BITFIELD_BIT(6), enumerator356 if (ir3_shader_debug & IR3_DBG_DISASM) in shader_debug_enabled()399 IR3_DBG_DISASM | IR3_DBG_OPTMSGS | IR3_DBG_NOCACHE | in ir3_shader_debug_hash_key()
573 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()611 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_finalize_nir()994 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()1221 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_nir_lower_variant()
24 {"disasm", IR3_DBG_DISASM, "Dump NIR and adreno shader disassembly"},
388 if (ir3_shader_debug & IR3_DBG_DISASM) { in create_variant()
298 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_compute_state_create()358 if (ir3_shader_debug & IR3_DBG_DISASM) { in ir3_shader_state_create()
290 ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM; in main()