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Searched refs:IsGeometryShaderInput (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/translator/
Dutil.h48 bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier);
Dutil.cpp537 bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier) in IsGeometryShaderInput() function
DParseContext.cpp1356 !IsGeometryShaderInput(mShaderType, elementType.qualifier) && in checkIsValidTypeAndQualifierForArray()
3310 if (IsGeometryShaderInput(mShaderType, type->getQualifier())) in checkGeometryShaderInputAndSetArraySize()