Searched refs:IsRoundToNearestSupported (Results 1 – 6 of 6) sorted by relevance
73 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd4x4To36TileX6Test()145 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd36To4x4Tile4x1Test()208 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd4x4To36Test()279 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in Winograd36To4x4Test()
149 if (!env->GetGpuInfo().IsRoundToNearestSupported()) { in FullyConnectedExtraLargeTest()
197 bool IsRoundToNearestSupported() const;436 bool IsRoundToNearestSupported() const;
406 bool AppleInfo::IsRoundToNearestSupported() const { return IsBionic(); } in IsRoundToNearestSupported() function in tflite::gpu::AppleInfo704 bool GpuInfo::IsRoundToNearestSupported() const { in IsRoundToNearestSupported() function in tflite::gpu::GpuInfo709 return apple_info.IsRoundToNearestSupported(); in IsRoundToNearestSupported()
127 if (gpu_info.IsRoundToNearestSupported()) {194 if (gpu_info.IsRoundToNearestSupported()) {260 if (gpu_info.IsRoundToNearestSupported()) {
349 if (gpu_info.IsRoundToNearestSupported()) {