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Searched refs:KeyRepeatRate (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/imgui/
Dimgui.cpp1162 KeyRepeatRate = 0.050f; in ImGuiIO()
4067 return GetKeyPressedAmount(user_key_index, g.IO.KeyRepeatDelay, g.IO.KeyRepeatRate) > 0; in IsKeyPressed()
4105 float delay = g.IO.KeyRepeatDelay, rate = g.IO.KeyRepeatRate; in IsMouseClicked()
7514 …ressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.80f); in GetNavInputAmount()
7516 …ressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 1.00f, g.IO.KeyRepeatRate * 2.00f); in GetNavInputAmount()
7518 …ressedRepeatAmount(t, t - g.IO.DeltaTime, g.IO.KeyRepeatDelay * 0.80f, g.IO.KeyRepeatRate * 0.30f); in GetNavInputAmount()
Dimgui.h1298 …float KeyRepeatRate; // = 0.050f // When holding a key/button, rate… member
Dimgui_widgets.cpp6229 const float backup_repeat_rate = g.IO.KeyRepeatRate; in TabBarScrollingButtons()
6231 g.IO.KeyRepeatRate = 0.200f; in TabBarScrollingButtons()
6239 g.IO.KeyRepeatRate = backup_repeat_rate; in TabBarScrollingButtons()