Searched refs:LineContinuationTest (Results 1 – 2 of 2) sorted by relevance
2457 const GLuint LineContinuationTest::m_n_repetitions = 20;2458 const GLchar *LineContinuationTest::m_texture_coordinates_name = "texture_coordinates";2464 LineContinuationTest::LineContinuationTest(deqp::Context &context, testCase test_case) in LineContinuationTest() function in gl4cts::GLSL420Pack::LineContinuationTest2481 void LineContinuationTest::getShaderSourceConfig(GLuint &out_n_parts, bool &out_use_lengths) in getShaderSourceConfig()2493 bool LineContinuationTest::prepareNextTestCase(glw::GLuint test_case_index) in prepareNextTestCase()2520 void LineContinuationTest::prepareShaderSource(Utils::SHADER_STAGES in_stage, bool in_use_version_4… in prepareShaderSource()2537 void LineContinuationTest::prepareComputShaderSource(Utils::shaderSource &source) in prepareComputShaderSource()2604 void LineContinuationTest::prepareShaderSourceForDraw(Utils::SHADER_STAGES stage, bool use_version_… in prepareShaderSourceForDraw()2862 const GLchar *LineContinuationTest::prepareSourceTexture(Utils::texture &texture) in prepareSourceTexture()2903 void LineContinuationTest::prepareVertexBuffer(const Utils::program &program, Utils::buffer &buffer, in prepareVertexBuffer()[all …]
682 class LineContinuationTest : public GLSLTestBase class730 LineContinuationTest(deqp::Context &context, testCase test_case);732 virtual ~LineContinuationTest() in ~LineContinuationTest()