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Searched refs:LineLoop (Results 1 – 25 of 25) sorted by relevance

/external/angle/src/libANGLE/renderer/wgpu/
DVertexArrayWgpu.cpp215 else if (mode == gl::PrimitiveMode::LineLoop) in syncClientArrays()
247 if (mode == gl::PrimitiveMode::LineLoop) in syncClientArrays()
382 if (mode == gl::PrimitiveMode::LineLoop) in syncClientArrays()
397 ASSERT(mode == gl::PrimitiveMode::LineLoop); in syncClientArrays()
440 if (mode == gl::PrimitiveMode::LineLoop) in syncClientArrays()
DContextWgpu.cpp217 if (mode == gl::PrimitiveMode::LineLoop) in drawArrays()
244 if (mode == gl::PrimitiveMode::LineLoop) in drawArraysInstanced()
274 if (mode == gl::PrimitiveMode::LineLoop) in drawArraysInstancedBaseInstance()
1077 if (mode == gl::PrimitiveMode::LineLoop && in setupDraw()
Dwgpu_utils.cpp420 case gl::PrimitiveMode::LineLoop: in GetPrimitiveTopology()
/external/deqp/framework/referencerenderer/
DrrPrimitiveTypes.hpp96 typedef pa::LineLoop Assembler;
DrrPrimitiveAssembler.hpp248 struct LineLoop struct
/external/angle/src/common/
Dutilities.cpp748 case PrimitiveMode::LineLoop: in IsTriangleMode()
765 case PrimitiveMode::LineLoop: in IsPolygonMode()
779 {{PrimitiveMode::LineLoop, true},
DPackedEnums.cpp285 case PrimitiveMode::LineLoop: in operator <<()
DPackedEnums.h250 LineLoop = 0x2, enumerator
286 static_assert(ToGLenum(PrimitiveMode::LineLoop) == GL_LINE_LOOP, "PrimitiveMode violation");
/external/angle/src/tests/gl_tests/
DBuiltinVariableTest.cpp157 TEST_P(BuiltinVariableVertexIdTest, LineLoop) in TEST_P() argument
DInstancingTest.cpp477 TEST_P(InstancingTest, LineLoop) in TEST_P() argument
DMultiviewDrawTest.cpp1832 TEST_P(MultiviewRenderPrimitiveTest, LineLoop) in TEST_P() argument
/external/angle/src/libANGLE/renderer/vulkan/
DContextVk.cpp195 const bool isMultiDrawLineLoop = (mode == gl::PrimitiveMode::LineLoop); in CanMultiDrawIndirectUseCmd()
1647 ASSERT(mode != gl::PrimitiveMode::LineLoop); in setupIndexedDraw()
1761 ASSERT(mode != gl::PrimitiveMode::LineLoop); in setupIndexedIndirectDraw()
1782 ASSERT(mode == gl::PrimitiveMode::LineLoop); in setupLineLoopIndexedIndirectDraw()
1810 ASSERT(mode == gl::PrimitiveMode::LineLoop); in setupLineLoopIndirectDraw()
4097 if (mode == gl::PrimitiveMode::LineLoop) in drawArrays()
4120 if (mode == gl::PrimitiveMode::LineLoop) in drawArraysInstanced()
4144 if (mode == gl::PrimitiveMode::LineLoop) in drawArraysInstancedBaseInstance()
4168 if (mode == gl::PrimitiveMode::LineLoop) in drawElements()
4190 if (mode == gl::PrimitiveMode::LineLoop) in drawElementsBaseVertex()
[all …]
Dvk_utils.cpp1329 case gl::PrimitiveMode::LineLoop: in GetPrimitiveTopology()
/external/angle/src/libANGLE/
DContext.inl.h28 {PrimitiveMode::LineLoop, 2},
DvalidationES.cpp546 case PrimitiveMode::LineLoop: in IsCompatibleDrawModeWithGeometryShader()
922 case PrimitiveMode::LineLoop: in ValidateTransformFeedbackPrimitiveMode()
4546 case PrimitiveMode::LineLoop: in RecordDrawModeError()
DContext.cpp10323 mCachedValidDrawModes[PrimitiveMode::LineLoop] = linesOK; in setValidDrawModes()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp1243 case gl::PrimitiveMode::LineLoop: in applyPrimitiveType()
1456 if (mode == gl::PrimitiveMode::LineLoop) in drawArraysImpl()
1518 if (mode == gl::PrimitiveMode::LineLoop) in drawElementsImpl()
/external/angle/src/libANGLE/renderer/metal/
DContextMtl.mm435 ANGLE_TRY(setupDraw(context, gl::PrimitiveMode::LineLoop, first, count, instances,
478 else if (mode == gl::PrimitiveMode::LineLoop)
647 ANGLE_TRY(setupDraw(context, gl::PrimitiveMode::LineLoop, 0, count, instances, type,
781 else if (mode == gl::PrimitiveMode::LineLoop)
Dmtl_utils.mm1196 case gl::PrimitiveMode::LineLoop:
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1275 case gl::PrimitiveMode::LineLoop: in GenerateGeometryShaderHLSL()
DProgramExecutableD3D.cpp122 case gl::PrimitiveMode::LineLoop: in GetGeometryShaderTypeFromDrawMode()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DContext11.cpp53 if (DrawCallHasDynamicAttribs(context) || mode == gl::PrimitiveMode::LineLoop || in DrawCallHasStreamingVertexArrays()
DRenderer11.cpp1895 case gl::PrimitiveMode::LineLoop: in drawArrays()
1946 if (mode == gl::PrimitiveMode::LineLoop) in drawElements()
DStateManager11.cpp3923 case gl::PrimitiveMode::LineLoop: in syncPrimitiveTopology()
/external/angle/src/tests/
Dangle_end2end_tests_expectations.txt279 42264599 INTEL VULKAN : MultiviewRenderPrimitiveTest.LineLoop/* = SKIP