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Searched refs:LoadToNative3To4 (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/image_util/
DLoadToNative_unittest.cpp129 LoadToNative3To4<uint8_t, fourthValue>( in TestLoadUbyteRGBToRGBA()
171 LoadToNative3To4<int8_t, fourthValue>( in TestLoadSbyteRGBToRGBA()
208 TEST(LoadToNative3To4, LoadUbyteRGBToRGBADataOnePixelWithFourthCompOfFF) in TEST() argument
215 LoadToNative3To4<uint8_t, kFourthValue>(context, 1, 1, 1, rgbInput, 3, 3, rgbaOutput, 4, 4); in TEST()
223 TEST(LoadToNative3To4, LoadUbyteRGBToRGBADataOnePixelWithFourthCompOf01) in TEST() argument
230 LoadToNative3To4<uint8_t, kFourthValue>(context, 1, 1, 1, rgbInput, 3, 3, rgbaOutput, 4, 4); in TEST()
238 TEST(LoadToNative3To4, LoadSbyteRGBToRGBADataOnePixelWithFourthCompOf7F) in TEST() argument
245 LoadToNative3To4<int8_t, kFourthValue>(context, 1, 1, 1, reinterpret_cast<uint8_t *>(rgbInput), in TEST()
254 TEST(LoadToNative3To4, LoadSbyteRGBToRGBADataOnePixelWithFourthCompOf01) in TEST() argument
261 LoadToNative3To4<int8_t, kFourthValue>(context, 1, 1, 1, reinterpret_cast<uint8_t *>(rgbInput), in TEST()
[all …]
Dloadimage.inc102 inline void LoadToNative3To4(const ImageLoadContext &context,
228 inline void LoadToNative3To4<uint8_t, 0xFF>(const ImageLoadContext &context,
244 inline void LoadToNative3To4<uint8_t, 0x01>(const ImageLoadContext &context,
260 inline void LoadToNative3To4<int8_t, 0x01>(const ImageLoadContext &context,
276 inline void LoadToNative3To4<int8_t, 0x7F>(const ImageLoadContext &context,
Dloadimage.h681 inline void LoadToNative3To4(const ImageLoadContext &context,
/external/angle/src/libANGLE/renderer/
Dload_functions_table_autogen.cpp248 return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true); in BGR565_ANGLEX_to_R8G8B8A8_UNORM()
326 return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true); in BGRX8_ANGLEX_to_B8G8R8A8_UNORM()
338 return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true); in BGRX8_ANGLEX_to_B8G8R8X8_UNORM()
350 return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true); in BGRX8_SRGB_ANGLEX_to_B8G8R8A8_UNORM_SRGB()
362 return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true); in BGRX8_SRGB_ANGLEX_to_B8G8R8X8_UNORM_SRGB()
2972 return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true); in RGB16F_to_R16G16B16A16_FLOAT()
2974 return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true); in RGB16F_to_R16G16B16A16_FLOAT()
3002 return LoadImageFunctionInfo(LoadToNative3To4<GLshort, 0x0001>, true); in RGB16I_to_R16G16B16A16_SINT()
3026 return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0x0001>, true); in RGB16UI_to_R16G16B16A16_UINT()
3050 return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0xFFFF>, true); in RGB16_EXT_to_R16G16B16A16_UNORM()
[all …]
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Dformatutils9.cpp123 … D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::… in BuildD3D9FormatMap()
131 … D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::F… in BuildD3D9FormatMap()