Home
last modified time | relevance | path

Searched refs:MaxFragmentInputVectors (Results 1 – 13 of 13) sorted by relevance

/external/deqp-deps/glslang/Test/
D100.conf17 MaxFragmentInputVectors 15
Dgl_MaxSamples_64.conf17 MaxFragmentInputVectors 15
Dgl_MaxSamples_32.conf17 MaxFragmentInputVectors 15
/external/angle/third_party/glslang/src/Test/
D100.conf17 MaxFragmentInputVectors 15
Dgl_MaxSamples_64.conf17 MaxFragmentInputVectors 15
Dgl_MaxSamples_32.conf17 MaxFragmentInputVectors 15
/external/deqp-deps/glslang/Test/baseResults/
Dtest.conf17 MaxFragmentInputVectors 15
/external/angle/third_party/glslang/src/Test/baseResults/
Dtest.conf17 MaxFragmentInputVectors 15
/external/angle/include/GLSLANG/
DShaderLang.h579 int MaxFragmentInputVectors; member
/external/angle/src/libANGLE/
DCompiler.cpp154 mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; in Compiler()
/external/angle/src/compiler/translator/
DShaderLang.cpp244 resources->MaxFragmentInputVectors = 15; in InitBuiltInResources()
DCompiler.cpp1494 << ":MaxFragmentInputVectors:" << mResources.MaxFragmentInputVectors in setResourceString()
DSymbolTable_autogen.cpp22825 unionArray[0].setIConst(resources.MaxFragmentInputVectors); in initializeBuiltInVariables()