Searched refs:MaxGeometryUniformBlocks (Results 1 – 4 of 4) sorted by relevance
697 int MaxGeometryUniformBlocks; member
236 mResources.MaxGeometryUniformBlocks = caps.maxShaderUniformBlocks[ShaderType::Geometry]; in Compiler()
306 resources->MaxGeometryUniformBlocks = 12; in InitBuiltInResources()
1545 << ":MaxGeometryUniformBlocks:" << mResources.MaxGeometryUniformBlocks in setResourceString()