Searched refs:MaxInputComponents (Results 1 – 8 of 8) sorted by relevance
84 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context()106 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()113 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()134 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()141 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()165 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()171 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()204 ctx->Const.Program[MESA_SHADER_VERTEX].MaxInputComponents = 0; /* not used */ in initialize_context()210 ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents = in initialize_context()217 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = in initialize_context()[all …]
265 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = 32; in initialize_context_to_defaults()281 ctx->Const.Program[MESA_SHADER_COMPUTE].MaxInputComponents = 0; /* not used */ in initialize_context_to_defaults()
126 …is->Const.MaxGeometryInputComponents = ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents; in _mesa_glsl_parse_state()129 …is->Const.MaxFragmentInputComponents = ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents; in _mesa_glsl_parse_state()190 …Const.MaxTessControlInputComponents = ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxInputComponents; in _mesa_glsl_parse_state()193 …st.MaxTessEvaluationInputComponents = ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxInputComponents; in _mesa_glsl_parse_state()
762 state->consts->Program[MESA_SHADER_FRAGMENT].MaxInputComponents / 4); in generate_constants()
692 slot_max = consts->Program[sh->Stage].MaxInputComponents / 4; in validate_explicit_variable_location()4220 consts->Program[consumer->Stage].MaxInputComponents; in check_against_input_limit()
299 prog->MaxInputComponents = 0; /* value not used */ in init_program_limits()307 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()316 prog->MaxInputComponents = 16 * 4; /* old limit not to break tnl and swrast */ in init_program_limits()323 prog->MaxInputComponents = 0; /* not meaningful for compute shaders */ in init_program_limits()
423 GLuint MaxInputComponents; member
271 pc->MaxInputComponents = in st_init_limits()