Home
last modified time | relevance | path

Searched refs:NextBlockAlignment (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/third_party/llvm-16.0/llvm/lib/Target/CSKY/
DCSKYConstantIslandPass.cpp738 Align NextBlockAlignment; in isWaterInRange() local
742 NextBlockAlignment = Align(4); in isWaterInRange()
745 NextBlockAlignment = NextBlock->getAlignment(); in isWaterInRange()
757 Growth += offsetToAlignment(CPEEnd, NextBlockAlignment); in isWaterInRange()
/external/llvm/lib/Target/Mips/
DMipsConstantIslandPass.cpp954 unsigned NextBlockOffset, NextBlockAlignment; in isWaterInRange() local
958 NextBlockAlignment = 0; in isWaterInRange()
961 NextBlockAlignment = NextBlock->getAlignment(); in isWaterInRange()
973 Growth += OffsetToAlignment(CPEEnd, 1ULL << NextBlockAlignment); in isWaterInRange()
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Target/Mips/
DMipsConstantIslandPass.cpp933 Align NextBlockAlignment; in isWaterInRange() local
937 NextBlockAlignment = Align(1); in isWaterInRange()
940 NextBlockAlignment = NextBlock->getAlignment(); in isWaterInRange()
952 Growth += offsetToAlignment(CPEEnd, NextBlockAlignment); in isWaterInRange()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/Mips/
DMipsConstantIslandPass.cpp939 Align NextBlockAlignment; in isWaterInRange() local
943 NextBlockAlignment = Align::None(); in isWaterInRange()
946 NextBlockAlignment = NextBlock->getAlignment(); in isWaterInRange()
958 Growth += offsetToAlignment(CPEEnd, NextBlockAlignment); in isWaterInRange()
/external/llvm/lib/Target/ARM/
DARMConstantIslandPass.cpp1104 unsigned NextBlockOffset, NextBlockAlignment; in isWaterInRange() local
1108 NextBlockAlignment = 0; in isWaterInRange()
1111 NextBlockAlignment = NextBlock->getAlignment(); in isWaterInRange()
1123 Growth += OffsetToAlignment(CPEEnd, 1ULL << NextBlockAlignment); in isWaterInRange()
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/ARM/
DARMConstantIslandPass.cpp1027 Align NextBlockAlignment; in isWaterInRange() local
1033 NextBlockAlignment = NextBlock->getAlignment(); in isWaterInRange()
1045 Growth += offsetToAlignment(CPEEnd, NextBlockAlignment); in isWaterInRange()
/external/swiftshader/third_party/llvm-16.0/llvm/lib/Target/ARM/
DARMConstantIslandPass.cpp1116 Align NextBlockAlignment; in isWaterInRange() local
1122 NextBlockAlignment = NextBlock->getAlignment(); in isWaterInRange()
1134 Growth += offsetToAlignment(CPEEnd, NextBlockAlignment); in isWaterInRange()