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Searched refs:NumExecutedPredecessors (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/llvm-16.0/llvm/include/llvm/MCA/HardwareUnits/
DLSUnit.h38 unsigned NumExecutedPredecessors; variable
57 NumExecutedPredecessors(0), NumInstructions(0), NumExecuting(0), in MemoryGroup()
69 return NumExecutedPredecessors; in getNumExecutedPredecessors()
102 (NumExecutingPredecessors + NumExecutedPredecessors); in isWaiting()
106 ((NumExecutedPredecessors + NumExecutingPredecessors) == in isPending()
109 bool isReady() const { return NumExecutedPredecessors == NumPredecessors; } in isReady()
132 NumExecutedPredecessors++; in onGroupExecuted()
/external/swiftshader/third_party/llvm-10.0/llvm/include/llvm/MCA/HardwareUnits/
DLSUnit.h40 unsigned NumExecutedPredecessors; variable
56 NumExecutedPredecessors(0), NumInstructions(0), NumExecuting(0), in MemoryGroup()
67 return NumExecutedPredecessors; in getNumExecutedPredecessors()
90 (NumExecutingPredecessors + NumExecutedPredecessors); in isWaiting()
94 ((NumExecutedPredecessors + NumExecutingPredecessors) == in isPending()
97 bool isReady() const { return NumExecutedPredecessors == NumPredecessors; } in isReady()
117 NumExecutedPredecessors++; in onGroupExecuted()