Home
last modified time | relevance | path

Searched refs:OffsetBindingPointer (Results 1 – 25 of 40) sorted by relevance

12

/external/angle/src/libANGLE/
DTransformFeedback.h38 const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t idx) const;
39 const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
57 std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers;
95 const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t index) const;
97 const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
DTransformFeedback.cpp62 const OffsetBindingPointer<Buffer> &TransformFeedbackState::getIndexedBuffer(size_t idx) const in getIndexedBuffer()
67 const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedbackState::getIndexedBuffers() const in getIndexedBuffers()
304 const OffsetBindingPointer<Buffer> &TransformFeedback::getIndexedBuffer(size_t index) const in getIndexedBuffer()
338 const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedback::getIndexedBuffers() const in getIndexedBuffers()
DRefCountObject.h253 class OffsetBindingPointer : public BindingPointer<ObjectType>
259 OffsetBindingPointer() : mOffset(0), mSize(0) {} in OffsetBindingPointer() function
270 bool operator==(const OffsetBindingPointer<ObjectType> &other) const
275 bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
DTexture.h187 const OffsetBindingPointer<Buffer> &getBuffer() const { return mBuffer; } in getBuffer()
275 OffsetBindingPointer<Buffer> mBuffer;
409 const OffsetBindingPointer<Buffer> &getBuffer() const;
DState.cpp192 OffsetBindingPointer<Buffer> *binding, in UpdateIndexedBufferBinding()
2552 for (OffsetBindingPointer<Buffer> &buf : mUniformBuffers) in reset()
2558 for (OffsetBindingPointer<Buffer> &buf : mAtomicCounterBuffers) in reset()
2564 for (OffsetBindingPointer<Buffer> &buf : mShaderStorageBuffers) in reset()
3216 const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const in getIndexedUniformBuffer()
3222 const OffsetBindingPointer<Buffer> &State::getIndexedAtomicCounterBuffer(size_t index) const in getIndexedAtomicCounterBuffer()
3228 const OffsetBindingPointer<Buffer> &State::getIndexedShaderStorageBuffer(size_t index) const in getIndexedShaderStorageBuffer()
3260 OffsetBindingPointer<Buffer> &binding = mUniformBuffers[uniformBufferIndex]; in detachBuffer()
3271 OffsetBindingPointer<Buffer> &binding = mAtomicCounterBuffers[atomicCounterBufferIndex]; in detachBuffer()
3283 OffsetBindingPointer<Buffer> &binding = mShaderStorageBuffers[shaderStorageBufferIndex]; in detachBuffer()
DState.h1006 const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
1007 const OffsetBindingPointer<Buffer> &getIndexedAtomicCounterBuffer(size_t index) const;
1008 const OffsetBindingPointer<Buffer> &getIndexedShaderStorageBuffer(size_t index) const;
Dangletypes.h1136 using BufferVector = std::vector<OffsetBindingPointer<Buffer>>;
1148 GLsizeiptr GetBoundBufferAvailableSize(const OffsetBindingPointer<Buffer> &binding);
/external/angle/src/libANGLE/renderer/vulkan/
DTransformFeedbackVk.cpp71 const gl::OffsetBindingPointer<gl::Buffer> &binding = mState.getIndexedBuffer(bufferIndex); in initializeXFBVariables()
185 const gl::OffsetBindingPointer<gl::Buffer> &binding) in bindIndexedBuffer()
243 const gl::OffsetBindingPointer<gl::Buffer> &binding = mState.getIndexedBuffer(index); in onSubjectStateChange()
DTransformFeedbackVk.h46 const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
/external/angle/src/libANGLE/renderer/metal/
DTransformFeedbackMtl.mm69 const gl::OffsetBindingPointer<gl::Buffer> &binding)
91 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding =
DTransformFeedbackMtl.h33 const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
DProgramExecutableMtl.mm1252 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding =
1284 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding =
1357 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding =
1420 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding =
1481 const gl::OffsetBindingPointer<gl::Buffer> &bufferBinding =
/external/angle/src/libANGLE/renderer/
DTransformFeedbackImpl_mock.h35 const gl::OffsetBindingPointer<gl::Buffer> &));
DTransformFeedbackImpl.h33 const gl::OffsetBindingPointer<gl::Buffer> &binding) = 0;
/external/angle/src/libANGLE/renderer/null/
DTransformFeedbackNULL.h31 const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
DTransformFeedbackNULL.cpp47 const gl::OffsetBindingPointer<gl::Buffer> &binding) in bindIndexedBuffer()
/external/angle/src/libANGLE/renderer/wgpu/
DTransformFeedbackWgpu.h31 const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
DTransformFeedbackWgpu.cpp47 const gl::OffsetBindingPointer<gl::Buffer> &binding) in bindIndexedBuffer()
/external/angle/src/libANGLE/renderer/gl/
DTransformFeedbackGL.h35 const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
DTransformFeedbackGL.cpp81 const gl::OffsetBindingPointer<gl::Buffer> &binding) in bindIndexedBuffer()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTransformFeedback11.h37 const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
DTransformFeedback11.cpp76 const gl::OffsetBindingPointer<gl::Buffer> &binding) in bindIndexedBuffer()
DTextureStorage11.h962 const gl::OffsetBindingPointer<gl::Buffer> &buffer,
1017 const gl::OffsetBindingPointer<gl::Buffer> &mBuffer;
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h332 const gl::OffsetBindingPointer<gl::Buffer> &buffer,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.h285 TextureStorage *createTextureStorageBuffer(const gl::OffsetBindingPointer<gl::Buffer> &buffer,

12