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Searched refs:ProgramUniformBlockArray (Results 1 – 5 of 5) sorted by relevance

/external/angle/src/libANGLE/
DProgramPipeline.h97 ShaderMap<ProgramUniformBlockArray<GLuint>> mUniformBlockMap;
DProgramExecutable.h650 ProgramUniformBlockArray<GLuint> *ppoUniformBlockMap);
720 const ProgramUniformBlockArray<GLuint> &getUniformBlockIndexToBufferBindingForCapture() const in getUniformBlockIndexToBufferBindingForCapture()
1010 ProgramUniformBlockArray<GLuint> mUniformBlockIndexToBufferBinding;
DProgramExecutable.cpp207 ProgramUniformBlockArray<GLuint> *ppoBlockMap) in AppendActiveBlocks()
2025 ProgramUniformBlockArray<GLuint> *ppoUniformBlockMap) in copyUniformBuffersFromProgram()
Dangletypes.h550 using ProgramUniformBlockArray = std::array<T, IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS>; variable
/external/angle/src/libANGLE/capture/
Dserialize.cpp856 const gl::ProgramUniformBlockArray<GLuint> &blockToBuffer) in SerializeUniformIndexToBufferBinding()