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Searched refs:RemoveInvariant (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/compiler/translator/glsl/
DTranslatorGLSL.cpp69 !sh::RemoveInvariant(getShaderType(), getShaderVersion(), getOutputType(), compileOptions)) in translate()
DOutputGLSLBase.cpp108 if (!sh::RemoveInvariant(mShaderType, mShaderVersion, mOutput, mCompileOptions)) in writeInvariantQualifier()
/external/angle/src/compiler/translator/
DCompiler.h55 bool RemoveInvariant(sh::GLenum shaderType,
DCompiler.cpp212 bool RemoveInvariant(sh::GLenum shaderType, in RemoveInvariant() function
1228 if (RemoveInvariant(mShaderType, mShaderVersion, mOutputType, compileOptions)) in checkAndSimplifyAST()