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Searched refs:ShaderInvocationReorderNV (Results 1 – 25 of 27) sorted by relevance

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/external/angle/third_party/glslang/src/Test/baseResults/
Dspv.nv.cluster-allops.rgen.out8 Capability ShaderInvocationReorderNV
Dspv.nv.cluster-allops.rmiss.out8 Capability ShaderInvocationReorderNV
Dspv.nv.cluster-allops.rchit.out8 Capability ShaderInvocationReorderNV
Dspv.nv.lss-allops.rmiss.out8 Capability ShaderInvocationReorderNV
Dspv.nv.lss-allops.rgen.out8 Capability ShaderInvocationReorderNV
Dspv.nv.lss-allops.rchit.out8 Capability ShaderInvocationReorderNV
Dspv.nv.hitobject-allops.rchit.out7 Capability ShaderInvocationReorderNV
Dspv.nv.hitobject-allops.rmiss.out7 Capability ShaderInvocationReorderNV
Dspv.nv.hitobject-allops.rgen.out7 Capability ShaderInvocationReorderNV
/external/deqp-deps/glslang/Test/baseResults/
Dspv.nv.hitobject-allops.rmiss.out7 Capability ShaderInvocationReorderNV
Dspv.nv.hitobject-allops.rchit.out7 Capability ShaderInvocationReorderNV
Dspv.nv.hitobject-allops.rgen.out7 Capability ShaderInvocationReorderNV
/external/swiftshader/third_party/SPIRV-Headers/include/spirv/unified1/
Dspirv.lua1115 ShaderInvocationReorderNV = 5383,
Dspirv.cs1157 ShaderInvocationReorderNV = 5383, enumerator
Dspirv.bf1158 ShaderInvocationReorderNV = 5383,
/external/deqp-deps/SPIRV-Headers/include/spirv/unified1/
Dspirv.cs1200 ShaderInvocationReorderNV = 5383, enumerator
Dspirv.lua1158 ShaderInvocationReorderNV = 5383,
Dspirv.bf1201 ShaderInvocationReorderNV = 5383,
Dspirv.hpp111167 ShaderInvocationReorderNV = 5383,
3864 case Capability::ShaderInvocationReorderNV: return "ShaderInvocationReorderNV";
/external/angle/third_party/spirv-tools/src/test/
Denum_set_test.cpp223 spv::Capability::ShaderInvocationReorderNV,
/external/swiftshader/third_party/SPIRV-Tools/test/
Denum_set_test.cpp223 spv::Capability::ShaderInvocationReorderNV,
/external/deqp-deps/SPIRV-Tools/test/
Denum_set_test.cpp223 spv::Capability::ShaderInvocationReorderNV,
/external/angle/third_party/spirv-headers/src/include/spirv/unified1/
Dspirv.lua1169 ShaderInvocationReorderNV = 5383,
Dspirv.cs1211 ShaderInvocationReorderNV = 5383, enumerator
Dspirv.bf1212 ShaderInvocationReorderNV = 5383,

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