Searched refs:ShaderProgramIDVal (Results 1 – 3 of 3) sorted by relevance
976 gl::ShaderProgramID programID = param.value.ShaderProgramIDVal; in CaptureUpdateCurrentProgram()2996 params.addValueParam("program", ParamType::TGLuint, programID.value.ShaderProgramIDVal.value); in CaptureCustomUniformBlockBinding()6363 .value.ShaderProgramIDVal.value; in trackDefaultUniformUpdate()6510 .value.ShaderProgramIDVal; in overrideProgramBinary()7091 handleDeletedResource(context, param.value.ShaderProgramIDVal); in maybeCapturePreCallUpdates()7095 ASSERT(mResourceTracker.getShaderProgramType(param.value.ShaderProgramIDVal) == in maybeCapturePreCallUpdates()7116 handleDeletedResource(context, param.value.ShaderProgramIDVal); in maybeCapturePreCallUpdates()7120 ASSERT(mResourceTracker.getShaderProgramType(param.value.ShaderProgramIDVal) == in maybeCapturePreCallUpdates()7130 .value.ShaderProgramIDVal; in maybeCapturePreCallUpdates()7145 .value.ShaderProgramIDVal; in maybeCapturePreCallUpdates()[all …]
485 param.value.ShaderProgramIDVal); in WriteParamCaptureReplay()
408 gl::ShaderProgramID ShaderProgramIDVal; member1362 return value.ShaderProgramIDVal;3380 valueOut->ShaderProgramIDVal = valueIn;