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Searched refs:ShaderProgramIDVal (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.cpp976 gl::ShaderProgramID programID = param.value.ShaderProgramIDVal; in CaptureUpdateCurrentProgram()
2996 params.addValueParam("program", ParamType::TGLuint, programID.value.ShaderProgramIDVal.value); in CaptureCustomUniformBlockBinding()
6363 .value.ShaderProgramIDVal.value; in trackDefaultUniformUpdate()
6510 .value.ShaderProgramIDVal; in overrideProgramBinary()
7091 handleDeletedResource(context, param.value.ShaderProgramIDVal); in maybeCapturePreCallUpdates()
7095 ASSERT(mResourceTracker.getShaderProgramType(param.value.ShaderProgramIDVal) == in maybeCapturePreCallUpdates()
7116 handleDeletedResource(context, param.value.ShaderProgramIDVal); in maybeCapturePreCallUpdates()
7120 ASSERT(mResourceTracker.getShaderProgramType(param.value.ShaderProgramIDVal) == in maybeCapturePreCallUpdates()
7130 .value.ShaderProgramIDVal; in maybeCapturePreCallUpdates()
7145 .value.ShaderProgramIDVal; in maybeCapturePreCallUpdates()
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/external/angle/src/common/
Dframe_capture_utils_autogen.cpp485 param.value.ShaderProgramIDVal); in WriteParamCaptureReplay()
Dframe_capture_utils_autogen.h408 gl::ShaderProgramID ShaderProgramIDVal; member
1362 return value.ShaderProgramIDVal;
3380 valueOut->ShaderProgramIDVal = valueIn;