Searched refs:ShaderResourceView (Results 1 – 9 of 9) sorted by relevance
363 struct ShaderResourceView struct369 static inline ShaderResourceView * argument372 return static_cast<ShaderResourceView *>(hShaderResourceView.pDrvPrivate); in CastShaderResourceView()379 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CastPipeShaderResourceView()
1152 return sizeof(ShaderResourceView); in CalcPrivateShaderResourceViewSize()1174 return sizeof(ShaderResourceView); in CalcPrivateShaderResourceViewSize1()1199 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView()1279 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in CreateShaderResourceView1()1359 ShaderResourceView *pSRView = CastShaderResourceView(hShaderResourceView); in DestroyShaderResourceView()
70 const d3d11::ShaderResourceView **srvOut);73 const d3d11::ShaderResourceView **srvOut);
183 const d3d11::ShaderResourceView **srvOut);201 std::map<DXGI_FORMAT, d3d11::ShaderResourceView> mBufferResourceViews;219 const d3d11::ShaderResourceView **bufferOut);222 d3d11::ShaderResourceView mStructuredBufferResourceView;714 const d3d11::ShaderResourceView **srvOut) in getSRV()862 const d3d11::ShaderResourceView **srvOut) in getStructuredBufferRangeSRV()1335 const d3d11::ShaderResourceView **srvOut) in getSRVForFormat()1458 const d3d11::ShaderResourceView **srvOut) in getStructuredBufferRangeSRV()
291 d3d11::ShaderResourceView mStencilSRV;
186 const d3d11::ShaderResourceView *bufferSRV = nullptr; in copyBufferToTexture()
71 OP(NAME, ShaderResourceView, ID3D11ShaderResourceView, D3D11_SHADER_RESOURCE_VIEW_DESC, \
267 const d3d11::ShaderResourceView *srv);
1854 setShaderResourceInternal<d3d11::ShaderResourceView>( in unsetConflictingSRVs()2429 const d3d11::ShaderResourceView *srv) in setShaderResource()2933 setShaderResourceInternal<d3d11::ShaderResourceView>(type, static_cast<UINT>(index), in setTextureForImage()3674 const d3d11::ShaderResourceView *bufferSRV = nullptr; in syncUniformBuffersForShader()