Searched refs:StencilSampling (Results 1 – 7 of 7) sorted by relevance
125 (texobj->StencilSampling && has_combined_ds) || in st_convert_sampler()128 if (texobj->StencilSampling && has_combined_ds) in st_convert_sampler()182 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) in st_convert_sampler()
375 if ((texObj->StencilSampling && has_combined_ds) || in st_get_sampler_view_format()
145 (texObj->StencilSampling && in _mesa_is_texture_complete()
552 if (texObj->StencilSampling == stencil) in set_tex_parameteri()557 texObj->StencilSampling = stencil; in set_tex_parameteri()2419 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameterfv()2696 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameteriv()
937 bool StencilSampling; /**< Should we sample stencil instead of depth? */ member
397 obj->StencilSampling = false; in _mesa_initialize_texture_object()
5947 - mesa/st: ignore StencilSampling if stencil not part of the format