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Searched refs:StencilSampling (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_sampler.c125 (texobj->StencilSampling && has_combined_ds) || in st_convert_sampler()
128 if (texobj->StencilSampling && has_combined_ds) in st_convert_sampler()
182 (texBaseFormat == GL_DEPTH_STENCIL && !texobj->StencilSampling)) in st_convert_sampler()
Dst_sampler_view.c375 if ((texObj->StencilSampling && has_combined_ds) || in st_get_sampler_view_format()
/external/mesa3d/src/mesa/main/
Dtexobj.h145 (texObj->StencilSampling && in _mesa_is_texture_complete()
Dtexparam.c552 if (texObj->StencilSampling == stencil) in set_tex_parameteri()
557 texObj->StencilSampling = stencil; in set_tex_parameteri()
2419 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameterfv()
2696 (obj->StencilSampling ? GL_STENCIL_INDEX : GL_DEPTH_COMPONENT); in get_tex_parameteriv()
Dmtypes.h937 bool StencilSampling; /**< Should we sample stencil instead of depth? */ member
Dtexobj.c397 obj->StencilSampling = false; in _mesa_initialize_texture_object()
/external/mesa3d/docs/relnotes/
D23.3.0.rst5947 - mesa/st: ignore StencilSampling if stencil not part of the format